After a long time I read the blood ability section again. To be earnest, my opinion is, some blood abilties are too weak for their level, if you start playing in some more high level campagn (if you have to take a +1 or +2 LA or the PrC for a major or great bloodline, you should get something for it
).
Some Examples:
Regenerate (Great*): The scion has Fast Healing 3 as per the Monster Manual.
Fast healing 3 is granted already through the âsacred healingâ feat (CD), although only a number of rounds, but if you Cha bonus is high enough, you can grant a lot with this feat. If this blood ability only can be taken by so few charakters, why not improving it. My idea: The scion has Fast Healing 1/ 2 HDs (maximum 10) as per the Monster Manual.
Major Resistance
Non-magical attacks (great): Same as the Major ability except the effect is increased to 5/magic.
5 magic as a greater ability is⌠well, better than nothing, but nearly nothing. âMagic Weaponâ is a first level spell, yawn and even without DR 5 can be nearly ignoredâŚ
My idea: major 5/ magic, great 10/ magic and also dependend from derivation and HD say: If the scion has 11+ HDs, grant Azrai 5 (major) or 10 (great)/ good, Brenna and Masela 5 (major) or 10 (great)/ evil, if 10 HDs or lower, major 5/ magic, great 10/ magic.
Magic (great): Like a number of rare creatures, this scion of the blood is naturally resistant to the effects of magic, whether from spells or items. The scion has spell resistance SR 16. This ability applies to all types of magic except blood abilities. Derivations: Anduiras, Azrai, Reynir, Vorynn.
Maybe this can be improved to: The scion has spell resistance equal to 5+ her character level (maximum 35).
Poison (great): Same as the Minor ability but the saving throw bonus is increased to +8.
As a greater ability I would change this ability to immunity to poison (as druid ability) and the major ability I would improve to bonus +8âŚ
Charm (great): Same as the Minor ability but the saving throw bonus is increased to +8.
Same as above: Great: Immunity to mind-affecting spells and spell-like effects, major +8 bonusâŚ
What do you think of these ideas?