Magic items (Was:Here`s A Quest

>IMO, the divine essence of a God would greatly over
>power the meager magics created by a mortal wizard; even more so in an
enchanted
>item. Even if that bloodline was watered down, I would still think the ‘mortal
>made’ amulet would have difficulty getting past the divine aspect inherent
with the
>blooded character. (Maybe a saving throw modifier or something.)

    This fact can be countered by the fact that the Wizard who makes

this magical item has to be blooded as well and pretty darn powerful to boot.

Bearcat
lcgm@elogica.com.br
Come visit Bearcat’s Birthright Homepage at:
http://www.geocities.com/Area51/Cavern/6204

>
>
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> When in doubt, I go with “Bloodpowers Rule!” This is BR after all. I say
> they’re a spark of divinity integral to the setting- not some cheesey secondary
> inherent powers.
>
> Randax

I agree with Randax here. IMO, the divine essence of a God would greatly over
power the meager magics created by a mortal wizard; even more so in an enchanted
item. Even if that bloodline was watered down, I would still think the ‘mortal
made’ amulet would have difficulty getting past the divine aspect inherent with the
blooded character. (Maybe a saving throw modifier or something.)

IMC I like to keep magic items as unpredictable as possible. I have ruled that the
power of each magic item is dependent upon the wizards skill/ability/effort who
made it. Thus, two amulets of ‘detect alignment’ would have drastically different
properties. The first might be very reliable & powerful, but limited to range
(touch for example), while the second might be slightly more ubiquitous, (showing
the wearer the targets ‘aura color’ or something & let the player decide what it
means) but have a better range (within 50’ say.)

Save BR man!

Keith


http://www.angelfire.com/ak/draftmine