Originally posted by irdeggman+Feb 5 2005, 08:20 PM–></div><table border=‘0’ align=‘center’ width=‘95%’ cellpadding=‘3’ cellspacing=‘1’><tr><td>QUOTE (irdeggman @ Feb 5 2005, 08:20 PM)</td></tr><tr><td id=‘QUOTE’> [quote]Originally posted by A_dark@Feb 5 2005, 08:40 AM
[b] <!–QuoteBegin-Raesene Andu@Feb 4 2005, 10:43 PM
It does, but there is no reason why that can’t be changed.
Is there a reason it should be changed? [/b][/quote]
Yes, because the game mechanics have changed drastically. In 2nd ed only humans, and elven blood could be magic users (core rules) except that gnomes could be illusionists. There were no sorcerers and only humans (maybe 1/2 elves too, I can’t remember exactly) could be bards (except in BR which added elves).
In 2nd ed a character could only take one class per group (i.e. either fighter ranger or paladin but not all). In 3.5 there is no restriction. In 2nd ed there complex rules for multiclassing, in 3.5 these have changed.
In 2nd ed a scion couldn’t be a magician, again this has changed.
Why lock into a rule based so strongly on the 2nd ed game mechanics? [/b][/quote]
First off then Birthright doesn’t have Gnomes, at least not as part of the character races. The 5 subtypes of humans, elves, dwarves, halflings and half-elves are available as races.
Only blooded humans and those with elven blood (½-elves and elves) can cast true magic. This should be carried over, since I feel it means a lot to the setting, as it limits the amounts of Wizards running around. There were no sorcerers, since sorcerers in general doesn’t fit the setting, except perhaps there may be some elven sorcerers. Controlling magic in Cerilia is difficult.
I agree that multiclass rules have changed and that things should get adjusted to fit. Perhaps add the classes together and then dividing by the number of classes. For instance Fighters gather 100% province and 100% law, while Cleric collect 100% province, 50% law, 100% temple. Then add those two together to 200% province, 150% law and 100% temple and divide it by two: 100% province, 75% law, 50% temple? Then it wouldn’t really matter with skills, something which I feel forces people to focus on certain skills and if it’s a low level character you gain few RP. For instance Eluvie Cariele must spend 10 of her perhaps 15 skill points on two skills, so that she can get RP from her holdings.
Reading over the Magician, then there’s nothing in the description that states that it can’t be a blooded human. Learning lesser magic is just not encouraged, when you have the gift to cast true magic. Kalilah Sun-Eyes is a blooded Magician and proof that a blooded character can achieve the class.