Based on the Karl Ritter thread, it might be productive to try and develop a consensus (however nebulous) on what warfare looks like, what troops are common, and so on.
It might be useful to think in terms of regions (South Coast, Taelshore, Plains States, &c) rather than five nations, but there is no reason to ignore generalities at the nations level, if its useful.
Here are the constraints that are important to me.
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Nations should not be more or less indistinguishable. Andrew’s formulation of Anuireans as knights and archers looks too much like Rjurik huskarls and archers. Now, a border land like the Northern Marches with its mountains and forests, adjacent to the Highlands, might fit the bill, but preferably not all of Anuire.
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Historically, we can identify one troop type with cultures, (Romans had cavalry, but its the Legions that did the conquering) but that can be constraining for game play. On the other hand, too many options just produces case 1 everyone seems to have every troop type and they are all pretty much all equally good. Which raised problems for case 3. Let’s try and have two types of troops that are the heart of the army for each region, and not a little of everything. Armies may still have a variety of troop types, but not all are as effective.
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We should be mindful of the society behind the military formations. Troops are effective (as opposed to merely extant) because of the social features behind the society. Knights are not mere armored men on horseback. Good knights are formed by a society that values the totality of knighthood, and celebrates their prowess in games (jousting), song, and other arts. Good archers practice frequently and imply exemptions from labor and tax burdens as a class of yeoman. Again celebration, contests, and rewards. As I suggested in point 2, its hard to imagine celebrating and esteeming more than two groups, if you try and honor too much, you end up honoring nothing. Everybody’s a winner. Pikes suggest an unusual social harmony, either through religious training, isolation from outsiders, or close contact and mutual reliance as in towns.
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Every realm is going to have the opportunity to have an exceptional unit. If a PC wants to have Rjurik Pikes and is willing to see that they are trained and well led, and so on, why not? Its just a question of being more expensive. The normal two troop types I am looking for are the ones that bubble up naturally because the way society is constituted these people are found easily and have traditions and practices that are part of their social norms. Other units can be raised, but are either marginally inferior, or more expensive, or the number you can raise is very small.
So let’s start by seeing if we can all agree on this general outline (general because realms will be different from the expected norm, PC’s and NPC’s can influence their militaries with time, effort, and gold). I’ll also post a further set of assumptions about specific choices in another post.
Are the nations different?
Are two troop types more characteristic of a nation or region than the others?
Does a military formation imply a social order behind it, and vice versa?
Once we have generalizations, is it sufficiently flexible for game play to make further comment on how realms might go beyond what their social order hands them.