The skills Knowledge (Nobility) and Performance (Ettiquete) are hard to
abuse. If I had a 12th level Aristocrat PC who had maxed out their ranks in
those subjects (a choice none of my players have ever come anywhere near),
and put 15 ranks with a +12 bonus (and lets give him a +2 Int and Cha bonus)
for a +39 to a roll, I would have no problem with that. As I worked out for
an article on Gather Information, information that is not commonly known is
either forgotten or secret. Who built your house is forgotten information.
The fact that Lars Aerora has a shirne to Azrai hidden in a chest under his
bed is a secret. Knowledge skills generally, and in this case specifically
only cover forgotten knowledge, not secret knowledge. If a PC had Knowledge
(Religion: Azrai), he might know symbols, myths, practices, and teachings of
the cult of Azrai, but he wouldn`t know the names of followers in a given
place, no matter how many ranks he had. So, having a +39 bonus only comes
in handy if you want to know about far off places or a long, long time ago.
Given a PC based in Stjordvik, such questions might have the listed DC
Who was the jarl of Tealrjud 712 years ago? DC 30
How about the lord of Ostborg in Taelrjud the same year? DC 35
Who was the jarl`s steward? DC 35
Who did the jarl`s sister marry? DC 35
or
What is the coat of arms of the current tsarevo of Urysk (in Yeninskiy)? DC
30
What is the popular courtly dance in the Khinasi island states? DC25
Show it to me. DC 35
What Maetian rank approximately corresponded to our current meaning of jarl
just prior to Deismaar? DC 30
Secret information not found in histories, genealogies, armorials,
chronicles, manuals of etiquette, or circulating through court rumor cannot
be known.
Characters with fantasically high bonuses in Knowledge (Nobility) or Perform
(Etiquette) don`t bother me. If you want to be the kind of aristocrat so
knowledgable of nobility and etiquette that you could be randomly teleported
to any court in Cerilia and you would know who was who by their badges as
well as how to engage in all the court ritual, I have no problem with that.
What does bother me is the idea that someone is a 12th level aristocrat in
Stjordvik and they don`t know that eorl Olfjor of Arvaald and king Varri are
cousins, that the proper time to serve the evening meal is sunset, or the
common camp songs of a noble hunting party. The character needs to know
this because how could they be a 12th level aristocrat and have missed this
stuff? And if they missed it because they were exiles, they know the same
kinds of things from some other land(s). Aristocrats know how to conduct
themselves as aristocrats. I made it mechanical.
http://home.mchsi.com/~kgauck/taelshore/guilder.htm
When I wrote up my Guilder class, I included a Haggler class feature that
provides a +5 bonus to Bargain checks. You get the ability once at 1st
level and again at 7th level. At 1st level you elect to specialize in
either legal or illegal market transactions, and the +5 bonus only applies
to those. At 7th level the bonus applies to both. This was a modification
of the SW features Barter, which belongs to the fringer, and Illicit Barter,
which belongs to the scoundrel. Based on my experience with the +1/level
bonus of Knowledge (Nobility) and Perform (Ettiquete), if I were to run a
Brecht based campaign, in which I would certainly have a few Guilder PC`s, I
would switch the +5 to a +1/level bonus.
Kenneth Gauck
kgauck@mchsi.com