On Wed, 5 Mar 2003, poilbrun wrote:
> How to deal with regents who do not want to go on adventures?
Thank them for making your job easier, in that you no longer have to
design adventures? =) I far prefer domain-only campaigns as a DM, in
terms of the arena in which I feel more comfortable generating plots.
I suspect your cry for help may indicate you have the opposite comfort,
and are trying to figure out what to do on the realm scale – do you
agree?
> My players are now knee-deep in realm management, and seem very happy
> with it.
Good for them! IMO, that`s what BR is really about.
Unfortunately, that is to the point where they do not want to
go adventuring anymore, having better things to do.
Then abide by their wishes, and let them do the things they find more
interesting.
since the players usually prefer to set the matters in adventurers`
> hands rather than dealing with it themselves.
Ah, delegation. It shows they have some understanding of the power and
responsibility they ought to have as regents.
> However, I really do feel bad about forcing them to do something they
> do not want to do.
Good! Hold on to that thought.
> The problem is that we play a lot of D&D (we usually play 3 or 4
> campaigns at the same time) and adventures are the stuff we do
> usually, so Realm management is what makes Birthright really different
> than the usual campaigns.
Well – yes, exactly. They get plenty of adventure in non-BR settings, so
of course they are most attracted to the part of BR which is most
different from their usual activities. I think it`s very healthy.
If realm management is what they like, I do not want to force them to
play adventures, but I believe they miss a lot of Birthright`s
> potential by not adventuring.
Given that they play lots of adventures anyway, I think trying to get away
from the realm-management core of BR to make Cerilia just another place to
have adventures (which they can get in any of your campaigns) is actually
depriving them of a lot more of their potential fun.
> Would you have any advice to actually make them go adventuring?
My advice is: do not make them go adventuring. They are correct to note
that regents have many better things to do. Please let them. From what
youve said, it seems clear that youd like to abide by their wishes. Why
are you second-guessing that plan?
If you desperately want to run traditional D&D adventures in Cerilia, I
think the best approach for you, given that you already run multiple
campaigns in parallel, is simply to add another. That is, have two BR
campaigns – but in one, the characters are regents and never go on
adventures themselves, while in the other the characters are not regents
but adventurers who never really interact with the domain system (except
possibly as a source of adventure ideas).
Another way to do this, since they clearly like domain management, is to
let them become regents in one (or more!) of your other campaigns, so they
can keep getting their rulership fix, which might free up Cerilia for
other things than being king. If BR is the only place to rule, then any
rulership you dont do there you cant make up elsewhere. If they can
choose completely freely, maybe youd discover theyd be even happier as
regents in Greyhawk and common adventurers in Cerilia, rather than the
other way around. Or maybe you discover they never want to adventure
again. :} Even if they do decide this, maybe its only for a while, and if you let them be just regents for a while, theyll go back to a more
balanced mixture after the initial glut.
Ryan Caveney
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