I was looking through the sanctioned rules in chapter 2 and I noticed something. A character with a minor bloodline, no matter his score will ever have any blood abilities at the start. His blood score will never exceed 18, and according to the chart on page 8-9 of Chapter 2(sanctioned).
I figured that it couldnt be right, since in the old Birthright, even characters with minor bloodlines normally began with 1-2 abilities at least, so I started looking at the old chart.
It appears that while the odd numbers were removed from the old chart, and the Max Bonus HP column added, that the other figures present in that chart were not adjusted as well. So according to that chart, it takes at least a 20 to get a minor ability, when it used to require a 10.
At first, this appears to be in error, but then I seen the feat-like ability progression variant. I wondered why would you strip the “extras” from a character when the world they live in is designed for it? I mean, if you play Dark Sun(2e), your abilities in general were 2 points higher(even the maximums; 20STR human FTW!), in the Forgotten Realms PCs have the option of taking Regional Feats, in Birthright your character carries divine blood(which affords him abilities that make him greater than the average adventurer in greyhawk). Why have these been stripped away from beginning PCs?
Someone make this clear to me please. Is the chart in error? If not, what was the reasoning behind the change?