----- Original Message -----
From: “Michael Romes” <Archmage@T-ONLINE.DE>
Sent: Sunday, December 07, 2003 7:22 AM
> The problem with that and the old 2E rules was that if you stack all
> your army in one square, then you can use the best unit of your choice
> at all times. The Archers would attack the next square, the Knights
> charge out if some infantery moved near and the Pikemen engaged if you
> were charged by Cavalry… That assumes that the whole army is able to
> react immediately and change position without delay which is totally
> unrealistic.
Its not totally unrealistic, but it does require a good bit of coordination.
Archers can fire from rear ranks, cavalry can charge through open ranks, and
pikes and regular infantry can be mixed to provide the advantages of each.
It requires what amounts to a Roman level of training. I don`t think the
standard costs in money or time for unit builds reflect that kind of unit
(or inter-unit) training. Those factors suggest a more feudal form of
military organization, in which case units can`t coordinate very well.
> The whole issue of “manuever and tactical positioning” was void as the
> single best tactic was to place all units in one square without any
> maneuvering at all.
Medieval warfare isn`t known for its tacical manuever and positioning, by
comparison to ancient or early modern warfare. This is mostly a function of
how command and control operates. When the commander is not on the spot he
relinquishes control.
Even with a whole army of 30 units in one square you did not even have
the disadvantage of a close packed tight mass of men, like for example
the enemys archers shoot at you and has a chance to hit all of your
units, as the 2E battle cards fought one-on-one at a a time and archers
could only hit a second unit if the second units was one of yours
engaged with the target enemy unit.
Well one archer unit really doesn`t have a chance to hit all of your units.
Certainly the more targets, the more successful hits. But that is because
we have reduced the number of arrows landing in the dirt. On the other
hand, while densly packed targets are target rich, they also offer cover to
one another. Defensivly, using the best defender in the stack makes sense.
It doesn`t require the coordination of and offensive move. As many 3e feats
reflect, close order defence tends to offer neighbors 25% cover. In no
regard should 200 or 400 arrows do the damage of 600 or 800 arrows. Those
arrows will be marginally more effective, they won`t do multiples of damage.