I had a thought today that might be useful in various BR games.
BR rules have always acknowledged the possibility of such events as Great Captain/Heresy and rebellions. These are rather hard to explain inside the normal Regency system. How did those folks get enough RP or GB to do such things, or, more importantly, outside of DM fiat or the rather random event resolution rules, how are they sustained?
The rules do give a method of handling them–more of a negative approach, where if the PC fails to resolve the issue adequately on the resolution table or doesn’t succeed in Agitate or suchlike, it gets worse, etc.
However, what if, just as a general rule of thumb, the various nobles and scions mattered a little more to rulers mechanically as well as just thematically?
What I figured was that all established nobles with some sort of domain (titled Counts, guild leaders over provinces or regents, bishops or prelates, etc) can be considered to gain a small amount of RP each season? I was thinking generally 1RP for minor bloodlines, 2RP for major, 3RP for great. The size of the domain doesn’t really matter much, because these folks are normally vassals of the true regents and effectively give over all of the RP income from their provinces or holdings to their regent. The source of the RP is essentially divine influence and power just inherently generated by being blooded and having an established connection to some sort of domain, whether as nominal , “assumed” vassals or as Lieutenants.
This scenario allows PCs who are not yet regents to have a couple of RPs to spend on actions, to ascend the throne with a few, and for NPCs to occasionally cause trouble or provide a boon to a regent if he has done something worthy to win the NPC’s help.
In the case of Great Captain events or rebellions, the associated scions (if any) would be effectively usurping all of the RP from the holdings or provinces involved in their actions, providing them with another source.
As for GB income, the Player’s Secrets I think rightly assume that there exist substantial land and money-generating assets outside the holdings system. Various NPCs, then, depending upon their assets, could also generate seasonal GB. This would probably range from 0.5GB per season to 2 or 3GB, usually staying on the low end, and all depending on how rich or extensive the lands and assets of the NPC are.
Of course, these incomes are normally low-level background incomes that can be assumed to be spent pretty continually. They become useful as a guideline when a non-regent PC or an NPC wants to get involved at the domain level with something, and the guidelines can then be used to help determine how much the character has accumulated to spend, and then if the involvement continues past a season, how much more they generate.
Does this sound useful to anyone?
Does anyone else have ideas or systems that accomplish similar goals, or do you just use DM fiat when necessary?