Barrataria schrieb:
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> Barrataria wrote:
> Im glad I looked in here as Im fooling with ship types for my basic/expert Birthright
>campaign. I think you all are reaching the best conclusion: naval history is tough to master
> and certainly not worth it for purposes of “historical accuracy”. Lots of the things
> specifically affecting ship development are different: particularly arms (assuming you don`t
use gunpowder) and provisions are less important (since you could carry a cleric for water, at
least). You might consider the differences between the Cerilia map and the 1400-era map on which
the ships you are discussing were sailing. They had to cross
enormous oceans, and (although
I`m not a BR expert) that is not an issue on the Cerilia map.
Sailing from Ariya to Brechlen
> is essentially a coastal proposition. Sailing out of sight of land
is pointless, because
>except around Khourane or the mouth of the Krakennauricht) sailing in
the open ocean won`t save
much time/distance.
Depending on your destination. The Khinasi will have to sail in the open
ocean if they wish to travel the the original islands of the Basarji
(was that Djapar?). However I agree with your view that the naval ways
of Cerilia (this one continent) do not resemble the naval explorations
from Europe towards America - rather those earlier from Europe along the
coast of Africa. From cape to cape sometimes still in the fear to reach
the “edge of the world” and not be able to return. Where Kap Verde was
for some time the border of the known world before the Portuguese
sailors went further and further.
If a campaign does not focus on Cerilia alone but runs on the whole
world of Aebrynnis with all of Djapar, Aduria, Thaele and whatever else
out there then the comparison with the exploration of America is valid
again.
Sails do allow carrying larger cargoes, however, because the crews are
generally smaller than galleys. Maybe that argues for lots of
oar/sailed craft, like a galeass.
I can tell that you all have decided (and I don`t have Seas of
Cerilia) on a more Renaissance
> feel for the seas, with more sail and less oar. I like sailing ships
better for D&D
>purposes, but in some ways this is turning history on its ear. The
northern europeans were late
>to the game in terms of sailing technology; the arabs had lateen sails
long before and sailed
>from southeast asia to Africa.
Vikings in Iceland, Greenland and Vinland did not only row… 
> It was grafting the lateen sail onto the square-sail ships like
>the cog that begat the caravel/nao which were the ships that allowed
the Portuguese to sail
>around Africa and beyond, and the Mayflower et. al. to come along.
>Anyway, I wouldn`t be slavish to Earth history, but focus on designing useful and interesting
>ships for GAME PURPOSES.
> BB