The real problem in dealing with ships is the lack of cannons in the warships being built. By the time galleons were afloat, cannons were standard armament. With cannons, rams would be pretty obsolete. But until that time, ramming and boarding would still be primary means of fighting in ship-to-ship combat, I would think.
I’ve run into a lot of contradictions when researching ships of the medieval and early Renaissance. There doesn’t seem to be a lot of agreement on classification and evolution…I think because the naval history gurus are a fractured lot of historians, maritime archeologists, and naval buffs who all have different ideas of which ships came when, how shipbuilding evolved, etc…it’s not until Renaissance and later that there starts to be much agreement about ship nomenclature.
What I’ve discovered is that a cog is a distinctly medieval, northern European ship. A small tub of a ship really, though they did have the distinct fore and aft castles in most cases (which are few). Which would include Brecht culture for certain, but also English, French, Dutch, etc. Caravels get sticky…I’ve read some pretty contradictory stuff on what exactly a caravel is…it seems a loose term for a variety of medieval ships, thanks to no standardization in shipbuilding.
Same for carracks…I’ve read some descriptions that place them before caravels, others that put them after. Who to believe?
Galleons seem to be pretty agreed upon, however, as a late medieval/early Renaissance development. Most accounts I’ve read make them much more sleek, seaworthy, better designed, and always equipped with cannons. They seem to be the first generation of dependably seaworthy ships of decent size. Certainly they were the dominant warships and seagoing cargo ships of the Age of Exploration (16th and 17th centuries).
For Birthright, though, we need to adapt a fantasy element of sailing ships that developed without cannons, if we’re sticking to the no-gunpowder rule. Part of that concept must take into account the fact that cannons were extremely heavy! A 30-gun galleon would have to be designed with that in mind - i.e., built to hold all that top-heavy weight. I think that’s one of the main reasons ships kept getting bigger. The need to carry more cannons to protect all that precious cargo. Especially when we’re talking about the big galleons of the Spanish Main, or a few other grand Renaissance warships.
All that mass in an Anuirean galleon would probably be redistributed for troop fighting capacity (deck space, castles, battlements on every inch of the fighting deck, perhaps arrow loops instead of gun ports along the sides!). I’ve been struggling to figure out how 3 companies of troops could all fight at once ona galleon. Stll struggling, in fact, so if anyone’s got any ideas, I’m all ears. The arrow slits along the sides is the best answer I’ve come up with so far.
Besides that, I’d say ballistae and catapults would have to round out a galleon’s armament. Rotating mounts would be a necessity. In my campaign, I’ve had galleons euipped with fore and aft heavy catapults, and several mid-ship ballista (perhaps 2 on each side).
The real issue is: oars and ramming. Currently, Anuirean galleons are described as rowed warships - they sail for distance, and reef for battle and put out the oars. But the number of rowers for such a large ship would mean a huge extra crew requirement, and it would be like maneuvering a tub. Galleys are good oared warships (Khinasi-style, I’d imagine), but galleons? Good ocean-going sailing ships would not be ideal for rowing, would they? Not to mention the provisions and bunk requirements for all those extra crewmen. Not very feasible for long-distance voyages, is it, after throwing in 3 companies of troops?
Well, there’s some thoughts to chew on, anyways.