Alot of good points have been brought up through out this thread. Let me recap and reply.
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2.5 GB of production capability is an excellent balance for producing ships. Keep in mind that you can have all the production capability in the world and it doesn’t mean squat you haven’t the money to spend. Also allowing for a goodly sized port to be capable of producing Galleons is a godsend in so much as balancing rules and reason. As we all know, rules and reason rarely go hand in hand.

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30% to 60% mark up on selling a ship is not only appropriate based on you have doing the negotiating but also historically accurate. Ships were a must have in the ancient world for any coastal power and very could produce enough of their own to really meet the demand at all times. This of course drove the price up, high demand and low production always makes a mint, so to speak. When it comes to the ancient world no price is set in stone. Negotiation is half the fun when it comes to hiring mercenaries, master builders, and buying the various necessities of the realm. I play a guilder by the way, surprising isn’t it?
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Magic users and crushing fleets. Interesting concept, how exactly do you suggest that a world of 2nd and 3rd level characters destroy entire fleets with a wave of their hands? You’re average BR campaign, unless you plan to go after the Gorgon is only going to range between first and tenth level. Considering the difference betwen spell area of effects and the distances involved in even ancient naval combat you’ll fine that few tenth level casters can really effectively do anything more than burn a few ships, the equivalent of perhaps a single hit on vessels caught in the Area of effect of a spell. Also, re-read control weather. A ship killer that spell is not. Storm of Vengeance on the other hand…but again, consider level restraints. Besides, what’s wrong with a really high level wizard standing on the cliff side, passing his steely gaze over the arrogant lords expensive fleet and teaching him a thing or two about interupting grouchy mages in the middle of their studies with something mundane like a war?
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Ship killing monsters are extremely rare. Big undersea monsters, just like their land based couter parts tend to be blooded scions of Azrai, ex. the Sea Serpent. Besides look at nature, there are few ship killing sea creatures that are anywhere near the surface of the ocean and we’ve only recently found proof that the big ship killers of the deep deep sea actually exist.
That pretty much covers what I was thinking about. A powerful navy is hard to come by but is also a powerful weapon against any coastal province and only in rare circumstances is the coin ever wasted in the production of a powerful war fleet. As a side note, the Zebec stats need a serious overhaul.
Justin
“Stand before an army by yourself, folly. Fall before an army and inspire the thousands at your back, greatness.”
“Heroes; romantic, legendary, glorious…tragic. Better a farmer who dies old and in bed then a hero.”