Note: This isn’t specific to the BRCS project unless it is enthusiastically pushed to become so by others. But it is specific to 3rd ed. D&D and Birthright.
Resurrection
In my BR campaign I’ve really emphasized the idea that resurrection isn’t really an option short of divine intervention. To this end, I’ve entirely stricken Raise Dead and Resurrection from the clerical spell lists, and let the players know that only a Miracle would be capable of such a feat (essentially duplicating a True Ressurection spell, but with a 5000 xp cost attached). And even that won’t bring back a lost bloodline, though certain magic items and realm spells are capable of preserving a slain regent’s bloodline.
To keep things level, however, I’ve also removed their reverse spells (Slay Living and Destruction), and generally discourage death spells of any sort (those with a HD limit, like Cloudkill or Circle of Death, seem more balanced than “save or die” spells).
Death and Dying
As my PC’s have gotten into higher levels, I’ve increasingly experienced serious problems with the potent lethality of high-level monsters and NPC’s. Spells, crits, and bad-assed fighters with strong magic weapons can often land blows that spell instant death for a PC - meaning they go from conscious (over 0 hp) to dead in one blow. No bleeding to death, no chance to be saved by another party member…and without Raise Dead being a typical spell for PC’s of that level (or the PC regent loses their bloodline even if you are keeping that spell), this can be a total campaign killer.
So I recently adopted a rule extending the negative HP limit for characters. The max negative HP value is now: [10 + Con modifier + character level].
So a 14th level character with 15 Con could go to -26 hit points before meeting final death.
Now, at that level, the PC could still die from a single blow or blast, especially from a crit or failed save vs. a powerful spell. Lethality remains, but the buffer zone is a certainly wider than before.
These are 2 of my favorite adaptations that I’ve made for my campaign, though the extended negative HP rule only recently became official (after I had already fudged several instant kill rolls by NPC’s).
I’m curious what folks think, if they’ve run into similar problems, and what DM’s have done about it.
Osprey