So one of the players in my campaign was reading the Blood Enemies entry
regarding the Hydra the other day. He got to the end of the text and
found the information on the Caracdir, and decided that a pretty good
way to raise his own bloodline was to commit bloodtheft on a few of
them. Since their bloodlines are tainted, the possibility of having his
own bloodline corrupted is fairly unlikely.
The players have asked me to come up with an adventure for them in the
Harrowmarsh. They don’t want to make hunting Caracdir the main focus of
it, but do want to have the opportunity to run into a few of them, and
possibly raise their bloodlines a bit.
Now, I’ve already decided to make this adventure unpleasant as all hell
for the PCs, but I thought I’d run it by the folks out there to see if
they had any ideas on how I could make the Harrowmarsh live up to its
name. I’m currently thinking I will have the High Mage Aelies send them
off to the Harrowmarsh to collect some reagent or other for him. At
that point, anything can happen.
My current thoughts are:
-
The Hydra. I could have this beastie attack the party, but I’m a bit
leery to do that. He could possibly kill everyone in the party, and I
don’t really want to wipe them out. -
The Caracdir. I’m thinking of making these guys relatively peaceful
and nice. That will pretty much scrag the players plot to raise their
bloodlines by killing them. -
Poisonous creatures. Poison is one of those things that players seem
to genuinely fear. It’s one of the few things out there that can kill
quickly and instantly, which means putting a few creatures with deadly
poison might set the tone properly for the adventure. -
Fighting in swamps. I’m going to rule that dexterity bonuses are
pretty much gone when fighting in the swamps. Does a -1 to hit sound
reasonable for PCs fighting knee deep in the swamp? -
Hydrakin. I’m going to make the spawn of the Hydra the real
opponents of the adventure. If the players want to raise their
bloodline, let them risk it against creatures with 8+4HD rather than
3+3HD (which is what the Caracdir have.) Plus, I think they should take
their chances with losing their own bloodlines against a creature with
minor rather than tainted bloodline strengths. -
I’m thinking of an encounter with Dwynaa the Bose, the alchemist
described in Blood Enemies, but I haven’t decided if she will be friend
or foe. (I’m leaning towards foe.)
Anybody else have any ideas?
Gary