What level do you prefer?

Let’s ask where people have the most fun playing.

I prefer 6th level. Ive made some decent NPCs at this level; theres good
monsters available; and its about time for players to start thinking of prestige classes so theyre on the lookout for organizations to join and so
forth.

On 10/3/06, kgauck <brnetboard@birthright.net> wrote:
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> Let`s ask where people have the most fun playing.
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Mid-level for me, as a player. Tough enough to not be in danger of dieing immediately, but not so high level the game turns into fantasy superheroes.

I’ve always prefered level 3 to 9.
9 max, so I’ll stick with low level (1 - 5).

Problem with higher levels is that PCs rely way to much on that “acquire” magic sword, special ability, and don’t try new stuff… but give them a new character and they go find different ways to get things done/solved which are more interesting to the story..

Mid levels are the Best.

The PC’s don’t worry about Dieing from one hit, and it isn’t too early to introduce them to major magic items. I think this is where there is the greatest wealth of sticky situations. Nearly every situation can be a danger to them, but instant death isn’t as likely.

It’s where both GM’s and Players can shine the most.

Personally I like high levels only because I like
playing a wizard…and they don`t really feel like a
“WIZARD” to me until they are very powerful…before
that I feel like an apprentice unable to compete with
“true users of magic” that inhabit most campaign
worlds.

As a DM I also like High Levels, because it is fun for
me to allow the players to go in just about any
direction they like…winging it (but still keeping
track of things) is what I like best.

Anthony Edwards


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Guys, come on! Cannot one make one statistically decent poll these days!?

First of all, the answers mix and mingle widely different level groups; some are so diverce, actually, that the whole poll holds no water. In fact, the only two groups that make some thematic sense are [21..30] and [30…).

Not a bad idea, but the execution is pretty much wide off.

And the poll (and the responses so far) doesn’t specify whether you are talking 2ed, 3ed or 3.5ed. Methinks people will have different views there.

Sorontar

Low to Mid level (2-9) is my preferred area for playing and GMing - looking from a 2nd ed. perspective.

Yeah, I had to choose low level due to the format, but in actuality, I prefer anywhere from 1st to 12th. In pretty well any edition.

My selection isn’t really represented. I’d go with around 4th to 9th. The PCs are skilled enough to be heroes but not ridiculously powerful yet.

-Fizz

At 12:05 PM 10/3/2006, kgauck wrote:

>Let`s ask where people have the most fun playing.

I personally find D&D/D20 the most enjoyable at about 5-10th
level. Below that characters the vast array of creatures are
effectively out of reach and above that things start getting to the
point where dice are redundant and the system breaks.

Gary

From 1 to 9th level, from there, combat gets a lot of “save or die”
mechanics everywhere…

Greetings!

Vicente

minimum of 3rd level when PCs are competent without being too action hero like.

Maximum of around 12th, as by that stage challenging PCs becomes very hard when you need to deal with teleportation, communes, save or dies, anti magic shells and the occasional disintergrate.

6th is a good number.

low level makes you rely on brains over brawn and even zombies can whup a party

heh…

'course, the zombies might eat the brains with their brawn…

It does however make players almost totally reliant on dice rolls though.

I much rather prefer to have my PCs be competent at what they do.

Having the wizard stabbing the final villain with a dagger cause all his spells ran out hours ago can be fun and exciting, but I tend to feel that the player with the wizard character would much prefer to be choosing which spell to use next against the villain than relying on melee to win the day.

My favorite is

3rd and 4th level player characters
2nd level elites, officers and henchmen
1st level guards, warriors and thugs.

Our game is much more about politics and troop movements. We tend to play large decisive table top battles than dungeon quests.

Hmm, difficult one. I voted for medium-level, but I could have voted for low-level too. Seems to me the low leves are very important for character-building, but the mid-levels are where we get to enjoy the transition from nobodies to somebodies. So the mids are where you have some really great play moments…provided you took time and care to play through the lower levels as well.

Side note: I’m currently running a mixed epic and low/medium campaign. One set of PCs are ancient epic-levels, while the other set are low/medium level. The former are the great powers of their day, the later are their preferred troubleshooters. The actions/inactions of either PC set has an impact on the lives of the other set. Creates many interresting/amusing situations.

I started this campaign now, and it feels great to have them characters at very low levels and giving out little XP to keep them that way. It makes every little reward special, keeps them interested in amassing more power (since they don’t have much of it), increases the power of alliances and the interest in henchmen, etc…

They might feel technically weak, but I gave them opportunities to amass political and economical powers, which doesn’t depend on levels at all – so the whole thing is a lot more realistic than usual for a DnD game.