> What happens when a Wild Mage who has entered Birthright had started a
> school for those who wants to learn Wild Magic? Of course, the students
> will have to be blooded, since Wild Mages can use true magic. But what
> happens?
He gets hunted down like the mad dog he is, and subjected to vivisection.
Any adherants he collects before that time are subject to excomunication,
and their families are striped of their lands, titles, and other wealth,
and whipped out of the city. The head of the Wild Mage and his students (if
any) go up on the milestone, as a warning to others…
> No one said this had to be easy..why should income be an easy thing? 
It shouldn’t, nessisarily; but historically, in Mideival times, most of the
wealth came from the land (backwards agriculture-based societies), not from
trade. It would be more realistic if the lion share of cash came from
taxation, not from trade. Not that everything has to be realistic in a game
that has magic, awensheglien, etc, but it seems to be a game related
problem as well, that one class has all the loot (and little in the way of
costs–infrastructure etc) while other dudes, especially landed dudes, have
lots of expenses, but no income unless they become merchant-princes
themselves. Which isn’t always fun, if you’re trying to play, say, a rugged
barbarian king who has no time for merchants and other city folk. Their
should be some way to balance this. Heck, in one of my games where I was a
player, my character was taking in over 120 GB per turn from trade routes,
and she did NOT have holdings all over the place; in fact, holdings-wise,
her realm was about average; meanwhile the other players were scrounging
for coppers, and offering her all kinds of favors in exchange for cash, to
the point that she eventually, for all practical purposes, controlled them.