Atlas Project 2: Npc Stats

Originally posted by Eosin the Red@Oct 12 2003, 12:45 AM
Jaison Raenech, Male Human Ftr4/Rog3: HD 4d10 + 4 plus 3d6 + 3; hp 42; Init +6 (+2 dex, +4 Improved Inish); Move 30; AC 17 (+1 Chainshirt, + 2 Dex), touch 12, flat 15; BAB +6; Grap +8; Atk +13/+8 melee (1d8 + 8 Grandmark, long sword) SA evasion, sneak attack +2d6; AL LE; SV Fort +6, Ref +6, Will +3; Str 16, Dex 14, Con 13, Int 14, Wis 11, Cha 12, Bld 18

Isn’t it better to make Jaison Rog3/ Fighter4? Just for min-maxing :wink:

My personal opinion is to make him Fighter 7 only or Fighter/ Prestige class (even Assassin would fit)…

Maybe something like Fighter 6/ Assassin 1 or Fighter 5/ Assassin 2…

Just an idea.

On Mon, 13 Oct 2003, Ariadne wrote:

> Isn`t it better to make Jaison Rog3/ Fighter4? Just for min-maxing :wink:

No. Thats never a good reason. If youre designing anything based on

min-maxing concerns, quit it.

–

Daniel McSorley

Oh no, if you dont min-max, the antagonists wont fit into the CR system, and we`ll have a world of hurt :slight_smile:

Fra: Daniel McSorley mcsorley@OKKOD.PAIR.COM

Dato: 2003/10/13 Mon PM 05:27:00 CEST

Til: BIRTHRIGHT-L@ORACLE.WIZARDS.COM

Emne: Re: Atlas Project 2: Npc Stats [2#1952]

On Mon, 13 Oct 2003, Ariadne wrote:

Isn`t it better to make Jaison Rog3/ Fighter4? Just for min-maxing :wink:

>

> No. Thats never a good reason. If youre designing anything based on

> min-maxing concerns, quit it.

>

> –

> Daniel McSorley

>

>

>

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>

>

>

Cheers

Bjørn


WebMail fra Tele2 http://www.tele2.no


On Mon, 13 Oct 2003, Green Knight wrote:

> Oh no, if you dont min-max, the antagonists wont fit into the CR

> system, and we`ll have a world of hurt :slight_smile:

Heh, if anyone is going through the Atlas like it`s a laundry list, they

deserve any problems they get. "I have defeated Alamie, Avanil, and

Boeruine, next alphabetically is Brosengae! Mount up!"

–

Daniel McSorley

[b]> Isn`t it better to make Jaison Rog3/ Fighter4? Just for min-maxing :wink:

No. Thats never a good reason. If youre designing anything based on
min-maxing concerns, quit it.
[/b]

Hmm… not necessarily; I mean, I too don’t think “min-maxing” is a good way to design characters (be they PCs or NPCs) - what I think is that the rules must represent what the character is in the game world.

For example, if I’m going to build “Sir Lancelot” I have to ensure that, by the rules, he is “invincible” in combat, because in the history he was! If by the rules every fighter 10 manages to beat him, my build is wrong (unless he is Bernard Cornwell’s Lancelot… :lol: ), as it would be wrong if he didn’t have the proper skills and abilities.

Just what I’m saying is that sometimes a character has to be “strong” in the rules for his roleplay to be correct.

Originally posted by DanMcSorley@Oct 13 2003, 05:20 PM
[b] On Mon, 13 Oct 2003, Green Knight wrote:

> Oh no, if you dont min-max, the antagonists wont fit into the CR

> system, and we`ll have a world of hurt :slight_smile:

Heh, if anyone is going through the Atlas like it`s a laundry list, they

deserve any problems they get. "I have defeated Alamie, Avanil, and

Boeruine, next alphabetically is Brosengae! Mount up!"

–

Daniel McSorley

[/b]

Well, I don’t min-max the realms I describe, I use the 2nd ED stats. So don’t worry…