The Atlas-Team has also a “Bloodhunter” prestige-class at hand, just as a comment …
Perhaps make a bloodline a requirement for this prestige class?
Just looking at the range of abilities this prestige class has, they sort of suggest to me: blooded scion. You also have to ask the question of why is the bloodhunter doing what he does? Is he hunting down scions to attempt Bloodtheft? That would probably be my first thought. Otherwise why hunt down scions at all?
There was a similar prestige class submitted for the Atlas, but as I’ve pointed out in the past, I’m only comitted to accepting the best possible material for the Atlas, so if something better comes along then I will put the two (or more) versions to the vote to allow everyone to decide which they prefer.
Here is the prestige class that was submitted for the Atlas. (Sorry I don’t have time to do the pretty formatting).
Blood Seeker
The Blood Seeker tracks down whose who are consecrated by the essence of gods.
Blood Seeker can have several motivations. Some just track down wrongdoers or evil awnshegliens, other want to collect the divine aurae as a personal price . Most seek power and strive for new blood abilities committing bloodline usurpation. There are also Blood Seekers known, which want revenge for a deed a blooded scion has committed at the beloved. Many are confirmed that using the essence of the gods is a blasphemic act.
When Blood Seekers became blooded, they receive a gift that allows them to see things that other do not see.
Ranger, Paladin, Rogues and Fighters make the best Blood Seeker.
Hit Die: d8
Requirements:
To qualify to become a Blood Seeker, a character must fullfill the following criteria:
Alignment: any
Base Attack Bonus: +5
Derivation: Vorynn, Azrai, Reynir, Andurias
Skills: Spot 4 ranks, Gather Information 4 ranks, Move Silently 4 ranks, Knowledge Bloodlore 1 rank
Feats: Track
Special: must be born as a non blooded, must have been exposed to the divine energies released during usurpation and must have experienced the crackling discharge of divine power, followed by ascension.
Class skills:
The Blood Seeker’s class skills(and the key ability for each skill) are Bluff (Cha), Climb (Str), Disguise (Ch), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Knowledge (Bloodlore), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis) and Spot (Wis).
Skill points each level: 6+Int mod.
Class features:
Armor and weapon proficiency: A Blood Seeker is proficient with all simple and martial weapons, also light and medium armor.
Ancient Foe: Due to his extensive study and training, a Blood Seeker gains a +1 bonus to Bluff, Listen, Sense Motive and Spot checks when using these skills against blooded characters.
Blood Sense: The Blood Seeker has the supernatural abiltiy to detect the essence of gods (bloodlines). The scion can sense the presence of blooded individuals within a radius of 60’ +10’ per level of the prestige class.
Smite Blooded: Once per day the Blood Seeker may may make a single meele attack agains blooded foes with a +4 attack bonus and a damage bonus equal to his level in the prestige class . The Seeker must declare the smite before making the attack. If the Blood Seeker already has a smite ability (for example a paladin) he can use the ability a second time a day, but the boni do not stack.
Sneak Attack: At 3. level, the Blood Seeker gains the Sneak Attack ability, just like the rogue. This abilitiy stacks with similar abilities gained by different classes (Rogue, Assasin).
Bonus exotic weapon feat: At 4. and at 9. level the Blood Seeker gains a bonus exotic weapon feat. The tools of trade are often quite diverse for a Seeker.
Ignore Scrying: At 6. level, the Blood Seeker gains spell resistance equal to 10+ his prestige class level against divination spells. This stacks with any other spell resistance he has.
Locate Creature: Once per day, a Blood Seeker can produce an effect identical to that of a locate creature spell. That way he can only locate blooded scions.
Dodge Critical: The Bloodseeker’s pure will, concentration and power and the culmination of his training turns even the luckiest blow into a grazin strike. Once per day, a Blood Seeker can make a Reflex saving throw to turn a critical hit inflicted upon him into a normal hit. The save DC is 20.
Know Bloodline: The Blood Seeker can deduce the bloodline strenght category (minor, major, great) of any blooded individual within range. The Seeker can also determine the relative bloodline strenght scores of individuals in the same category.
Resist Blooded: At 9. level, the Blood Seeker develops a natural resistance against blood line abilities. He gains a spell resistance of 15 versus all Blood abilities.
Devasting Strike: When the Blood Seeker attacks a blooded character, all threats are automatically converted into critical hits.
Level Attack Fort. Ref Will Special
- +1 +0 +2 +2 Ancient Foe, Bloodsense
- +2 +0 +3 +3 Smite Blooded
- +3 +1 +3 +3 Sneak Attack +1d6
- +4 +1 +4 +4 Bonus Exotic Weapon Feat
- +5 +2 +4 +4 Ignore Scrying
- +6 +2 +5 +5 Locate Creature
- +7 +2 +5 +5 Dodge Critical
- +8 +2 +6 +6 Know Bloodline, Sneak Attack +2d6
- +9 +3 +6 +6 Resist Blooded
- +10 +3 +7 +7 Devasting Strike
Raesene Andu wrote:
“Perhaps make a bloodline a requirement for this prestige class?”
No, that is exactly what I did not have in mind for this class.
“Just looking at the range of abilities this prestige class has, they sort of suggest to me: blooded scion. You also have to ask the question of why is the bloodhunter doing what he does? Is he hunting down scions to attempt Bloodtheft? That would probably be my first thought. Otherwise why hunt down scions at all?”
I find that a very narrow-minded/short-sighted view. Well, maybe that’s a bit harsh. Let me mitigate it by saying that at least it’s not the view I had. The bloodhunter I intended is an unblooded tracker/investigator who hunts down the blooded for someone else. That’s why they have to be lawful; their employer has to be sure that once the bloodhunter finds her target, she doesn’t just commit bloodtheft on them. My prime example are the Swordhawk’s Blutjäger: they hunt the blooded for the sole reason of increasing his bloodline, not theirs. Naturally, they’ll have to be very loyal to him to be trusted enough by him to be put in such a position. It’s in the best interests of a bloodhunter to come across as reliable as possible to its potential employers.
I suppose I should include a requirement that you cannot be blooded in order to be a bloodhunter.
The bloodhunter’s purpose is to scout out, locate, find or retrieve the blooded, to their employer’s benefit.
I suppose in a way you could say they’re kind of eunuchs. ![]()
Anyhow, I hope that sheds a bit more light on the kind of class I’m trying to create.
I would make some prototype characters, with only one clas, and this clas.
showing how he looks like at each level, and at what year he advantages up level (BR wise). Now we can easely see wether thre is something amiss, or something to powerfull.
yes, and have one of the characters with the most munskin/mulitclas possible.
i would write some of thees up If I were at home.
Will do an example to morrow.
I Would like to see more knowledge skills as class skills.
Know Blood
Know Local
Know Nobilitys
A possible variations:
hunter in urban area
hunter in civilized area
hunter in wilde area
Now I think we could pool this off. only with one Prestise class.
lets make one examples of each of thows as well, with whatever we think suits the best.
:ph34r:
I like the blood hunter.
i think of it as vampire hunter.
as the blooded one is the vampire, and its essencs must be neutralised.
with the general thougth thet if storde in one begin, thet begin will soon become a god. and leav us alone. totaly neutraliseing the treat of the blooded onse roming the ladders of society.
naa.. scrap thet..
lawfull, devoted hunter of blood, unwilling to corupt his own soul with the poison of blood power.
he is trained in taking down dynastys of blood. without corupting his own pure soul.
There is a question whether the blood hunter sould be Nutral, if this is the disctiption. ![]()
can not be lawfull/chaotic/good/evil.. !!
I would definitely keep the Chain as one of those exotic weapons: it’s incredibly useful for its entangling abilities, can be used to Trip or Disarm quite effectively. Just don’t add Spiked Chains in there, and you’re fine…IMO chains work as well as or better than nets because of their versatility.
I agree with Teloft’s suggestions for Knowledge skills (Bloodlore, Local, Nobility).
I think it would be very useful to this project to write up a prestige class description sooner rather than later, so that you have a concept upon which to definitely focus the class abilities, skills, etc.
Teloft wrote:
“lawfull, devoted hunter of blood, unwilling to corupt his own soul with the poison of blood power. he is trained in taking down dynastys of blood. without corupting his own pure soul.”
Cool, I like that description. I think it adds yet a bit more depth to the bloodhunter.
Osprey wrote:
“I would definitely keep the Chain as one of those exotic weapons: it’s incredibly useful for its entangling abilities, can be used to Trip or Disarm quite effectively. Just don’t add Spiked Chains in there, and you’re fine…IMO chains work as well as or better than nets because of their versatility.”
You mean the chain as featured in d20 Modern?
“I think it would be very useful to this project to write up a prestige class description sooner rather than later, so that you have a concept upon which to definitely focus the class abilities, skills, etc.”
I’m a bit unsure about my prosaic writing skills, but I’ll try soon.
You mean the chain as featured in d20 Modern?
Oriental Adventures gives a good write-up on the chain. Here it is:
Chain - Large Exotic Weapon
5 gp, 1d6/1d6 Damage, x2 Critical, 5 lb., Bludgeoning
A simple chain with weighted ends. It can be whirled quickly, striking hard blows from the weights. One end can also be swung out to entangle an opponent.
The chain can be used either as a double weapon or as a reach weapon. You can fight with it as if fighting with two weapons, incurring all the normal attack penaltiesd as if using a one-handed weapon and a light weapon. In this case you can only strike at an adjacent opponent.
If you use the chain as a reach weapon, you can strike opponents 10 feet away with it. In addition, unlike other weapons with reach, you can use it against an adjacent foe. In this case you can only use one end of the chain effectively; you cannot use it as a double weapon.
Because a chain can wrap around an enemy’s leg or other limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a chain, you get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if you fail to disarm your opponent).
You can use the Weapon Finesse to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a chain.
Now how cool would this be as a Bloodhunter specialist weapon? B)
Another idea for a prestige class ability (or bonus feat, whatever you want to call it):
Improved Subdual Strike: the Bloodhunter has learned to use weapons in non-lethal manners more effectively than usual. With this feat, the Bloodhunter may use Bludgeoning weapons to inflict subdual damage with no penalties to attack rolls. They suffer only a -2 attack penalty when inflicting subdual damage with other weapon types.
Normal: A character suffers a -4 attack penalty when attempting to inflict subdual damage instead of lethal damage with a normal weapon.
[i]Originally posted by Osprey+Nov 2 2003, 08:19 AM–></span><table border=‘0’ align=‘center’ width=‘95%’ cellpadding=‘3’ cellspacing=‘1’><tr><td>QUOTE (Osprey @ Nov 2 2003, 08:19 AM)</td></tr><tr><td id=‘QUOTE’>"Oriental Adventures gives a good write-up on the chain. Here it is:
Chain - Large Exotic Weapon
5 gp, 1d6/1d6 Damage, x2 Critical, 5 lb., Bludgeoning[quote]A simple chain with weighted ends. It can be whirled quickly, striking hard blows from the weights. One end can also be swung out to entangle an opponent.
The chain can be used either as a double weapon or as a reach weapon. You can fight with it as if fighting with two weapons, incurring all the normal attack penaltiesd as if using a one-handed weapon and a light weapon. In this case you can only strike at an adjacent opponent.
If you use the chain as a reach weapon, you can strike opponents 10 feet away with it. In addition, unlike other weapons with reach, you can use it against an adjacent foe. In this case you can only use one end of the chain effectively; you cannot use it as a double weapon.
Because a chain can wrap around an enemy’s leg or other limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a chain, you get a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if you fail to disarm your opponent).
You can use the Weapon Finesse to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a chain."
[/b][/quote]Yeah, that’s the same chain as in the d20 Modern SRD. Except for the 5 gp price, of course.
I do like it much more than the spiked chain.
Originally posted by Osprey@
"Now how cool would this be as a Bloodhunter specialist weapon? B) "
Pret-ty cool.
<!–QuoteBegin–Osprey[/i]
“Another idea for a prestige class ability (or bonus feat, whatever you want to call it):
Improved Subdual Strike: the Bloodhunter has learned to use weapons in non-lethal manners more effectively than usual. With this feat, the Bloodhunter may use Bludgeoning weapons to inflict subdual damage with no penalties to attack rolls. They suffer only a -2 attack penalty when inflicting subdual damage with other weapon types.
Normal: A character suffers a -4 attack penalty when attempting to inflict subdual damage instead of lethal damage with a normal weapon.”
[/quote]Yeah, I’ve actually been thinking about that myself, since the last time I was on the boards. Great minds think alike. B)
Though, I guess it is kind of an obvious way to go. ![]()
What do you people think of the blurb I’ve written? Is it clear enough? Is it missing anything I should’ve mentioned? Did I use the right words?
BLOODHUNTER
Originating from Massenmarch, the bloodhunters, or Blutjäger as they are known in their native Brechlen tongue, are elite trackers in the service of the Swordhawk. Their specialism is the finding and retrieving of the blooded. Feared in Massenmarch by scions and commoners alike, bloodhunters are relentless in their pursuit, stopping at nothing. Their dedication to their craft is unparelleled.
Though less than liked by the citizens of their native land, some bloodhunters have moved away from Massenmarch and found different employment. Where in Massenmarch their sole purpose is to increase the Swordhawk’s power, abroad they find their assignments much more varied. Appreciated for their unequalled ability to track down the blooded, their work can involve anything from safely retrieving a wandering heir to rescuing a kidnapped noble. Above all, they are valued for their unswerving loyalty to their employer; be it the Swordhawk or a noble king, a bloodhunter never questions her order and always carries them out faithfully.
Hit Die: d8
Requirements
To qualify to become a bloodhunter, a character must fulfill all of the following criteria.
Alignment: Any lawful.
Skills: Gather Information 8 ranks, Intimidate 5 ranks, Sense Motive 5 ranks, Survival 7 ranks.
Feats: Combat Expertise, Exotic Weapon Proficiency (net), Improved Disarm OR Improved Trip, Track.
Special: The Order of Blutjäger does not allow its members to be blooded. Should a bloodhunter ever commit bloodtheft, she will be expunged from the Order and for ever hunted down by her former comrades.
Class Skills
The bloodhunter’s class skills (and the key ability for each skill) are Craft (poisonmaking) (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (geography; local; nobility & royalty) (Int), Listen (Wis), Move Silently (Dex), Search (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier
Class Features
All of the following are class features of the bloodhunter prestige class.
Weapon and Armor Proficiency: A bloodhunter’s weapon training focuses on weapons suitable for disabling opponents, rather than killing them. Bloodhunters are proficient with the blowgun, dart, flail (light and heavy), guisarme, halberd, ranseur, and sap. Bloodhunters are proficient with light armor.
Bloodscent: The bloodhunter is treated as having the Scent quality with respect to blooded creatures only.
Bloodsense: An bloodhunter who merely passes within 5 feet of a blooded creature is entitled to a special check (based on class level and Wis modifier) to notice that the creature is blooded (DC goes up for weaker bloodlines).
Bonus Feat: Choose from the following: Exotic Weapon Proficiency (bolas or chain), Improved Disarm, Improved Trip, Weapon Focus (bolas, net, or sap).
Detect Bloodline: At will, as detect magic.
Favored Enemy (scion): As the ranger class feature.
Improved Nonlethal Attack: When making nonlethal melee attack with an otherwise lethal melee weapon, a bloodhunter does not suffer the normal -4 penalty to attack.
Nonlethal Poison Use: Bloodhunters are trained in the use of nonlethal poison and never risk accidentally poisoning themselves when applying nonlethal poison to a blade. A nonlethal poison is any poison that cannot kill a character, does not deal hp damage or Con damage, and does not inflict any ability drain.
Nonlethal Sneak Attack: The bloodhunter has the ability to make a sneak attack that deals nonlethal damage without incurring the usual -4 penalty. Sneak attack damage from other sources stacks with this ability. The bloodhunter can never use this ability to inflict lethal damage.
[ul][li]1st level: Bloodsense, Nonlethal Sneak Attack +1d6[/li][li]2nd level: Favored Enemy (scion) +2, Improved Nonlethal Attack[/li][li]3rd level: Bonus Feat, Nonlethal Sneak Attack +2d6[/li][li]4th level: Detect Bloodline[/li][li]5th level: Nonlethal Poison Use, Nonlethal Sneak Attack +2d6[/li][li]6th level: Favored Enemy (scion) +4, Bonus Feat[/li][li]7th level: Bloodscent, Nonlethal Sneak Attack +3d6[/ul][/li] Base Attack Bonus: as Ranger.
Good Saves: Fortitude, Reflex.
And what do you folks think about the array of abilities? Did I overlook anything?
This class is getting a little overpowered for my taste. d8 hit die, fighter BaB, 6 skill points, 2 good saves and nearly two special powers every level.
Try spreading the abilities out among 10 levels. that would better balance the class. That would keep it a bit more on par with the 3.5 Ranger.
Add Wepon Focus: Chain, since you now have it as an exotic weapin proficiency.
Improved Non-Lethal Attack should be before Non-Lethal Sneak Attack, since you mention that the sneak attack doesn’t incur the normal -4 attack penalty. I’d add the non-lethal sneak attack as a higher-level ability, maybe at 3rd or 4th level.
I’d also extend the prerequisite Exotic Wepon proficiency to any of the non-lethal array possible, rather than just the net: let the Bloodhunters have a little individualism. There’s more than one way to capture someone…
I would take out any direct conection with the ranger
:ph34r:
But the blurb is okay, though?
BLOODHUNTER
Originating from Massenmarch, the bloodhunters, or Blutjäger as they are known in their native Brechlen tongue, are elite trackers in the service of the Swordhawk. Their specialism is the finding and retrieving of the blooded. Feared in Massenmarch by scions and commoners alike, bloodhunters are relentless in their pursuit, stopping at nothing. Their dedication to their craft is unparelleled.
Though less than liked by the citizens of their native land, some bloodhunters have moved away from Massenmarch and found different employment. Where in Massenmarch their sole purpose is to increase the Swordhawk’s power, abroad they find their assignments much more varied. Appreciated for their unequalled ability to track down the blooded, their work can involve anything from safely retrieving a wandering heir to rescuing a kidnapped noble. Above all, they are valued for their unswerving loyalty to their employer; be it the Swordhawk or a noble king, a bloodhunter never questions her order and always carries them out faithfully.
Hit Die: d8
Requirements
To qualify to become a bloodhunter, a character must fulfill all of the following criteria.
Alignment: Any lawful.
Skills: Gather Information 8 ranks, Intimidate 5 ranks, Sense Motive 5 ranks, Survival 7 ranks.
Feats: Combat Expertise, Exotic Weapon Proficiency (bolas OR chain OR net), Improved Disarm OR Improved Trip, Track.
Special: The Order of Blutjäger does not allow its members to be blooded. Should a bloodhunter ever commit bloodtheft, she will be expunged from the Order and for ever hunted down by her former comrades.
Class Skills
The bloodhunter’s class skills (and the key ability for each skill) are Craft (poisonmaking) (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (geography; local; nobility & royalty) (Int), Listen (Wis), Move Silently (Dex), Search (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier
Class Features
All of the following are class features of the bloodhunter prestige class.
Weapon and Armor Proficiency: A bloodhunter’s weapon training focuses on weapons suitable for disabling opponents, rather than killing them. Bloodhunters are proficient with the blowgun, dart, flail (light and heavy), guisarme, halberd, ranseur, and sap. Bloodhunters are proficient with light armor.
Bloodscent: The bloodhunter is treated as having the Scent quality with respect to blooded creatures only.
Bloodsense: An bloodhunter who merely passes within 5 feet of a blooded creature is entitled to a special check (based on class level and Wis modifier) to notice that the creature is blooded (DC goes up for weaker bloodlines).
Bonus Feat: Choose from the following: Exotic Weapon Proficiency (bolas, chain, or net), Improved Disarm, Improved Trip, Weapon Focus (bolas, chain, net, or sap).
Detect Bloodline: At will, as detect magic.
Favored Enemy (scion): As the ranger class feature.
Improved Nonlethal Attack: When making nonlethal melee attack with an otherwise lethal melee weapon, a bloodhunter does not suffer the normal -4 penalty to attack.
Nonlethal Poison Use: Bloodhunters are trained in the use of nonlethal poison and never risk accidentally poisoning themselves when applying nonlethal poison to a blade. A nonlethal poison is any poison that cannot kill a character, does not deal hp damage or Con damage, and does not inflict any ability drain.
Nonlethal Sneak Attack: The bloodhunter has the ability to make a sneak attack that deals nonlethal damage without incurring the usual -4 penalty. Sneak attack damage from other sources stacks with this ability. The bloodhunter can never use this ability to inflict lethal damage.
[ul][li]1st level: Improved Nonlethal Attack, Nonlethal Sneak Attack +1d6[/li][li]2nd level: Bloodsense, Favored Enemy (scion) +2[/li][li]3rd level: Nonlethal Sneak Attack +2d6[/li][li]4th level: Detect Bloodline[/li][li]5th level: Nonlethal Sneak Attack +3d6[/li][li]6th level: Favored Enemy (scion) +4[/li][li]7th level: Nonlethal Sneak Attack +3d6[/li][li]8th level: Nonlethal Poison Use[/li][li]9th level: Nonlethal Sneak Attack +4d6[/li][li]10th level: Bloodscent, Favored Enemy (scion) +6[/ul][/li] Base Attack Bonus: as Ranger.
Good Saves: Fortitude, Reflex.
Originally posted by teloft@Nov 3 2003, 11:09 AM
I would take out any direct conection with the ranger
Why? Do you have a good reason why?
I was hoping to see something about them having a pure soul
and by there discust of the blooded onse, thay have now a wery good save if exposed to a situation where the normal person would become blooded.
thay risist the blood better.
for becoming blooded
and for blood abilitys used agenst them.
!!
:ph34r:
Originally posted by the Falcon+Nov 3 2003, 11:17 PM–></span><table border=‘0’ align=‘center’ width=‘95%’ cellpadding=‘3’ cellspacing=‘1’><tr><td>QUOTE (the Falcon @ Nov 3 2003, 11:17 PM)</td></tr><tr><td id=‘QUOTE’> <!–QuoteBegin–teloft@Nov 3 2003, 11:09 AM
I would take out any direct conection with the ranger
Why? Do you have a good reason why? [/b][/quote]
No I dont.
:ph34r:
Originally posted by the Falcon@Nov 1 2003, 05:15 PM
Teloft wrote:[quote]“lawfull, devoted hunter of blood, unwilling to corupt his own soul with the poison of blood power. he is trained in taking down dynastys of blood. without corupting his own pure soul.”
Cool, I like that description. I think it adds yet a bit more depth to the bloodhunter. [/quote]
But it seems to be in total contradiction to the original design of the prestige class. That is when you made it a servant of the swordhawk used in order to increase his bloodline strength. How can they take down dynasties and have their main purpose to build one?