Cerilian Apotheosis

Gary:
> I dont recall it saying anywhere that the Gorgons bloodline
> was sufficient for him to become a deity. In fact, I seem to
> recall the opposite. A couple of points:

I believe that it says it somewhere (since I remember it from before
Daniel mentioned it). I can`t for the life of me remember where though.
I still contend that the idea is silly.

  1. We dont know that the Gorgons bloodline was in the
    triple digits after Deismaar. In fact, it probably wasn`t.
    > Other true bloodlines are lower than his, and in certain
    > cases (most notably the Serpent) even those characters have
    > made strides towards a divine status.

Usurping the Roele line probably gave him a big kick up. I also like to
think that the Serpents "divine powers" are due to his powers of conjuration and probably have more to do with the ability of the sorcerer-kings of Athas than to do with actual diviity. Dont get me
wrong here though - I am not saying that the Serpent has a Living Vortex
(or whatever it was called), but I associate his powers with ritual
arcane magic - not true divinity. We have examples of the Serpents great
magical power that, I believe, support this interpretation of mine.

> 2. A bloodline of 100+ is a good place to start in a bid
> towards transcendence. After all, the same energies that
> made the human inheritors of the gods` divine power is what

created bloodlines. Its the same stuff, so wouldnt rising
one`s bloodline be a way to achieve godhood? A bloodline of
> 100+ seems like a good starting point for certain characters
> who are trying to ascend.

Um. No. I just disagree. I dont feel that mortals in BR should be able to become gods through their own works alone. I dont think that there
is anything in the source that out-and-out supports either of our
positions though, so I guess it comes down to taste.

> 3. A 100+ bloodline, however, should not be the only
> requirement for transcendence. First of all, the Gorgon is
> around as powerful as a few other D&D characters (Iuz,
> Elminister) who are described variously as demi-gods or
> rivalling that sort of power, so character levels aren`t

really a problem for him, but that should be some sort of
requirement for a mortal.

See above. High character level might indicate to a god that a person
may be worth elevating, but it is probably not essential. I imagine,
given there self-enforced distancing from terrestrial affairs the gods
only notice the truly “bright stars” though.

  1. The humans who became gods at Deismaar took on the exact
    same aspects of the gods that perished, so they didnt have > any need to find a role/niche/portfolio or whatever. Any > human who transcends is going to have to define his/er place > in the pantheon. The Gorgon hasnt really done this (neither
    has the Serpent) though various interpretations could apply.

Fair enough.

  1. Tasks. There has to be a series of specific and epic
    tasks on the path to divinity. Ive always liked the idea > that Raesenes task was to sit on the Iron Throne.

This is a nice idea. I am nt sure Id use it in BR though. I think it better suits another campaign setting much more. (I do not mean this badly in anyway, I just dont think that ascent to godhood needs to be a
feature of the BR campaign).

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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At 10:30 PM 9/2/2002 +1200, John Machin wrote:

> > I dont recall it saying anywhere that the Gorgons bloodline
> > was sufficient for him to become a deity. In fact, I seem to
> > recall the opposite. A couple of points:
>
>I believe that it says it somewhere (since I remember it from before
>Daniel mentioned it). I can`t for the life of me remember where though.

I still contend that the idea is silly.

OK, I think Ive found the text you guys are talking about. In BE (p30) the introductory text says that at Deismaar Raesene "gained much as Azrais
third Champion, though not as much as Azrai`s other favorites. My anger
against my brothers kept me on Cerilia."

The truth value of that text is, however, very questionable. Its described later on the same page as being "peppered with subjective half-truths, to say the least." I dont think were supposed to believe that particular bit of text. It isnt really silly, it`s just NPC
role-playing text.

  1. We dont know that the Gorgons bloodline was in the
    triple digits after Deismaar. In fact, it probably wasnt. > > Other true bloodlines are lower than his, and in certain > > cases (most notably the Serpent) even those characters have > > made strides towards a divine status. > >Usurping the Roele line probably gave him a big kick up. I also like to >think that the Serpents “divine powers” are due to his powers of
    conjuration and probably have more to do with the ability of the
    sorcerer-kings of Athas than to do with actual diviity. Don`t get me
    >wrong here though - I am not saying that the Serpent has a Living Vortex
    >(or whatever it was called), but I associate his powers with ritual
    >arcane magic - not true divinity. We have examples of the Serpents great
    >magical power that, I believe, support this interpretation of mine.

If he started off with a bloodline strength score of 90 and raised it 1
point every 10 years he`d have a bloodline strength score of 240 by the
time the campaign setting begins.

  1. A bloodline of 100+ is a good place to start in a bid
    towards transcendence. After all, the same energies that
    made the human inheritors of the gods divine power is what > > created bloodlines. Its the same stuff, so wouldnt rising > > ones bloodline be a way to achieve godhood? A bloodline of
    100+ seems like a good starting point for certain characters
    who are trying to ascend.

Um. No. I just disagree. I dont feel that mortals in BR should be able >to become gods through their own works alone. I dont think that there
is anything in the source that out-and-out supports either of our
positions though, so I guess it comes down to taste.

Why shouldn`t a mortal be able to become a god in BR?

I would take the existence of mortal bloodlines as evidence in support of
the idea that a mortal could improve himself to the level of godhood in
BR. In fact, its the kind of thing that doesnt exist in other campaign
settings (or most fantasy settings, for that matter) so it gives BR mortals
an advantage that doesn`t exist elsewhere in D&D.

Using that bloodline they can collect RP which is described in several
places as having the same sort of effect that the worship, adoration, etc.
of the gods has, and is the energy used to influence events at the domain
level in a way that is easy to extrapolate into the way the gods influence
humanity. They are at a different scale, of course, but they are aspects
of the same process.

  1. A 100+ bloodline, however, should not be the only
    requirement for transcendence. First of all, the Gorgon is
    around as powerful as a few other D&D characters (Iuz,
    Elminister) who are described variously as demi-gods or
    rivalling that sort of power, so character levels aren`t
    > > really a problem for him, but that should be some sort of
    > > requirement for a mortal.
    >
    >See above. High character level might indicate to a god that a person
    >may be worth elevating, but it is probably not essential. I imagine,
    >given there self-enforced distancing from terrestrial affairs the gods
    >only notice the truly “bright stars” though.

I can certainly see mythical or “realism” objections to such an event, but
it seems to me that in a level-based game a 36th level character is pretty
impressive and the difference between him and a low level divinity is
pretty slight in relation to similar creatures in various published
materials. Divinity for such a character depends quite a bit on the
campaign setting, of course, but in the supposedly low-level BR setting if
a 36th level character isnt getting that kind of attention or near the beginning of taking road to divinity all by himself then whats it going to
take?

> > 5. Tasks. There has to be a series of specific and epic
> > tasks on the path to divinity. I`ve always liked the idea

that Raesenes task was to sit on the Iron Throne. > >This is a nice idea. I am nt sure Id use it in BR though. I think it
better suits another campaign setting much more. (I do not mean this
badly in anyway, I just don`t think that ascent to godhood needs to be a
>feature of the BR campaign).

Well, it really neednt be the feature of any campaign setting. The point here is just that it would be possible. Whether one wants to DM that process or not isnt really here nor there. BR characters have several
significant advantages over other characters if one wanted to run such a
campaign.

Gary


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----- Original Message -----
From: “Gary” <geeman@SOFTHOME.NET>
Sent: Monday, September 02, 2002 6:47 AM

> Using that bloodline they can collect RP which is described in several
> places as having the same sort of effect that the worship, adoration, etc.
> of the gods has, and is the energy used to influence events at the domain
> level in a way that is easy to extrapolate into the way the gods influence
> humanity. They are at a different scale, of course, but they are aspects
> of the same process.

Both humans and fires consume air and fuel, were both warm, but were not
fires, and fires aren`t alive. The similarities between blooded rulers and
gods may have more to do with the fact that both are in the direction of
others business, than it does in the fact that the mechanisisms are of a
single piece.

As you mentioned on July 3rd, 2002:
“It`s debatable how directly the gods can get involved in such situations.
The standard in D&D has been that the gods often take a very active role in
adventures. Some of the 1e materials would even indicate that they are
hovering about adventuring parties, manipulating their events in a way that
smacks more of DM manipulation more of divine participation”

I think this is the result of D&Ds game quality (players are the center of the action, unlike our actual experience in life where much is beyond our control and just happens to us) combined with some wishful readings of mythology to read our PCs as a bunch of Ajaxes with patron dieties who seem
to pay as much attention to us as two the whole of Beoetia. It reveals how
embeded the power-gaming notions of heroic models are embeded into the
assumptions of D&D. That every character could rise to divinity is one of
these conceits.

But, if BR rejects the heroic power of other campaigns, and we have abandon
the idea that the gods hover above out adventuring party, should we not also
abandon the idea that one day our PC`s will stand next to Haelyn and take
over the portfolio of justice?

Reading the descriptions of Greyhawk gods in the PHB, its full of what are
evidently some old PCs from the 70s. St Cuthbert and Vecna especially so.
Do we want our Elminsters performing divine acts this side of the mortal
divide? Or does BR, by introducing no new gods since Deismaar except by
procreation, suggest that heros dont become gods (unless the gods destroy
themselves to transfer their power)? The idea that our characters will
become so epic that well actually ascend and need rules to cover our godly status, and combat with gods, and so forth implies a seemless march from first level character to king of the gods. Thats not a neccesary model for
role playing. Its a style of play.

Its not instrinsic to the game and not instrinsic to the setting. As such
its fundamentally optional. Unlike, say the idea that by talking people
will make friends. This effect is built into the concept of role-playing,
as well as specific rules like the Diplomacy skill and the Diplomacy action.
Even the game in which the party kills everyone they meet and never try to
talk their way through an encounter is predecated on the assumption that at
some point the characters in question met, talked, became friends, and have
since been on a killing spree.

It is, therefore, just as appropriate to read all talk of ascension as just
as much in-character talk as Raesene`s “My anger against my brothers kept me
on Cerilia.”

Kenneth Gauck
kgauck@mchsi.com


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On Mon, 2 Sep 2002, John Machin wrote:
> > I dont recall it saying anywhere that the Gorgons bloodline
> > was sufficient for him to become a deity. In fact, I seem to
> > recall the opposite. A couple of points:
>
> I believe that it says it somewhere (since I remember it from before
> Daniel mentioned it). I can`t for the life of me remember where though.

I still contend that the idea is silly.

I found it. Blood Enemies, first paragraph of page 30. Its part of Raesenes in-character diatribe, though, which makes it somewhat suspect.

Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu


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At 10:28 AM 9/2/2002 -0500, Kenneth Gauck wrote:

> > Using that bloodline they can collect RP which is described in several
> > places as having the same sort of effect that the worship, adoration, etc.
> > of the gods has, and is the energy used to influence events at the domain
> > level in a way that is easy to extrapolate into the way the gods influence
> > humanity. They are at a different scale, of course, but they are aspects
> > of the same process.
>
>Both humans and fires consume air and fuel, were both warm, but were not
>fires, and fires aren`t alive. The similarities between blooded rulers and

gods may have more to do with the fact that both are in the direction of
others business, than it does in the fact that the mechanisisms are of a
single piece.

I dont think the human/fire analogy is very apt since the similarities between divinity and bloodline are much more sequential. The gods actions
directly led to bloodlines and, in fact, it was the essence of their
divinity that created the bloodlines. A bloodline represents a fraction of
what it is to be a divine being. Flamethrower to Bic lighter is probably a
better analogy. Can a mortal Bic lighter lighter analogy eventually grow
to the power and majesty of a flamethrower? Well, not directly. Hed have to go threw several stages of evolution (Bic to Zippo, Zippo to blowtorch, blowtorch to... well, whatever comes after blowtorch) but thats the process.

I think this is the result of D&Ds game quality (players are the center of &gt;the action, unlike our actual experience in life where much is beyond our &gt;control and just happens to us) combined with some wishful readings of &gt;mythology to read our PCs as a bunch of Ajaxes with patron dieties who seem
to pay as much attention to us as two the whole of Beoetia. It reveals how
embeded the power-gaming notions of heroic models are embeded into the
assumptions of D&D. That every character could rise to divinity is one of
these conceits.

But, if BR rejects the heroic power of other campaigns, and we have abandon
the idea that the gods hover above out adventuring party, should we not also
abandon the idea that one day our PC`s will stand next to Haelyn and take
>over the portfolio of justice?

I dont think BR does necessarily reject the heroic power of other campaigns, Im afraid. Many aspects of the setting seem very much of the
heroic power ilk right up to an including the basic background of the
setting, Deismaar. It`s an epic, continent-wide (blatantly Tolkienesque)
history with all the necessary heroic power aspects.

In any case, my concern isnt really that players will eventually take over for the portfolios of existing gods, but whether or not characters (PC or NPC) can raise to such heights and perform such tasks that they will eventually gain access to the "divine level" of events. Several of the BR characters seem to have this as a goal, and still more could potentially rise to that level without too much extrapolation. There is even the occasional non-awnsheghlien/ersheghlien who is of high enough level to challenge the avatars presented in the Rulebook. (2e avatars were, of course, ridiculously weak, but lets ignore that for now.) If characters
have the power to confront gods they should have the power to join them.

BR is really the only published setting I know of that has a system of
domain rules, granting access to a “higher order” of play. It seems
inconsistent for such a campaign setting to preclude what really amounts to
just another “order” of play when it so dramatically illustrates how the
national/political level of play can work in a fantasy setting.

Gary


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Hello,

remember that deities have lots of powers not gained by characters by

earning levels… Divine powers are far more powerful than epic feats, and
they have divine rank that gives them some very nice abilities not related
to character level (inmunities, sr/pr, always hitting in combat, extra
ac,…).

And also remember that the numbers given in the Deities and Demigods

book are mere guidelines, not the normal character levels of a deity. Just
examples.

Greetings,

Vicente


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----- Original Message -----
From: “Gary” <geeman@SOFTHOME.NET>
Sent: Monday, September 02, 2002 11:03 AM

> I don`t think the human/fire analogy is very apt since the similarities

between divinity and bloodline are much more sequential.

Its that sequential quality I am arguing against. Its a qualitative
difference, not just, “powered up” (quantitative) difference.

The gods` actions directly led to bloodlines and, in fact, it was the
> essence of their divinity that created the bloodlines. A bloodline
> represents a fraction of what it is to be a divine being.
> Flamethrower to Bic lighter is probably a better analogy.

The soul was often described as a divine spark. That, in the minds of
medieval theologians made humans capable of recieving the divine. We could
perform the mysteries of the mass (spellcasting), some of us were capable of
miracles (from OT to stuff the saints did in the early middle ages), and
ultimatly we had the potential to ascend to heaven. This came from God, was
itself a divine spark, but didn`t make us gods. Nor does it make us angels.
Angels were a seperate creation that preceeded the world. The idea that
people die and become angels is a result of not knowing their XP theology.
My point being not that XP theology must dictate BR play. But that its not
a neccesary step to go from a divine essence in some heroic figures (John
Machin mentioned Abraham) to aspiring to divinity.

[My concern is…] whether or not characters (PC or NPC) can
raise to such heights and perform such tasks that they will
eventually gain access to the “divine level” of events.

  • Several of the BR characters seem to have this as a goal …
  • There is even the occasional non-awnsheghlien/ersheghlien
    who is of high enough level to challenge the avatars presented
    in the Rulebook. If characters have the power to confront
    gods they should have the power to join them.

Ive reformated your points in bullet, and eliminated expositional text. If thats not a proper summery of your position, Im sure youll let me know.

Point 1) Some BR characters do seem to aspire to “divinity” whatever they
think that means. This is one of the better arguments for the possibility
that some powerful figure (say, the Gorgon, as initially imagined) could
ascend. However, my addition of the phrase “whatever that means” is there
because I don`t think that even if successful, these abominations would be
gods in the same sence that Haelyn, Avani, & company are. As John suggested
earlier, they are tapping into an alternate power (IMO the Shadow, just like
a witch might). This is closer, from my POV to the employment of 2E forces,
than it is actuall divinities. Its easy to read such aspirations as
evidence for possible ascension. And some will like that flavor. But, its
also possible to read it as something else, and I will put myself under that
banner.

Point 2) I dont think the defeat of an avatar is meaningful. I think that avatars have stats because it easier to simulate a divine force by stats than by descriptions. Haelyns avatar would fight longer because, IMO,
Haelyn fights stuff. Not because he has more hit points that Rournil. Both
are indescructable. Ruornils avatar will just stick around for a shorter time under attack than Haelyns is, because Ruornil doesnt fight stuff. When those avatars are sent back home, its really a reflection of the style of the gods, not their actual power. AFAIC, its a shorthand, because actually bothering to write a couple of pages of text would A) take to long, B) not get read, C) require some serious research. After all, thats what
stat blocks are fore. Instead of sumarizing the prowess of someone in
prose, we stat it up. Character sheets and NPC descriptions have very
little prose. My own character write ups use prose only for character
history and politics, in part because I have no short hand way of providing
stats for that. In the case of characters, stats represent a reality for
the character. His strength is his ability to be strong. For a diety, its
not a limit, its a matter of style. Ruornils avatar shouldnt lift
bolders, he should appear to use magic to make the bolder move.

> BR is really the only published setting I know of that has a system
> of domain rules, granting access to a “higher order” of play. It
> seems inconsistent for such a campaign setting to preclude what
> really amounts to just another “order” of play when it so
> dramatically illustrates how the national/political level of play can
> work in a fantasy setting.

Im not saying BR should preclude it. Im saying I preclude it, because its
not appealing to my sense of play. I play BR, with my own set of
assumptions and preferences, and I just dont think divine ascension fits. My post are intended to provide an alternative explation about these things, because I dont think there is just one side to the question. BR`s strength
in many places is its maliability. The same is true here.

I think there are large and fundamental differences that are
significant enough to differentiate the BR bloodline system
from that of real life, mythology, or any other campaign
setting, for that matter. When it gets right down to it, I don`t
> think the BR domain rules or bloodline do a very good job
> at representing the real world beliefs/systems.

Thats because you have no desire to harmonize them to real world models. I think I can say from experience that if you want to interpret BR rules as a model for a mixture of real world beliefs, you can do it happily. You have to start with a certain set of assumptions, because assumptions guide the interpretive process. Everybody homebrews to a certain extent. Do your house rules tend toward modeling reality to away from it. When a rule can be interpreted a dozen ways, do you pick the one that is most like the explicit POV of hictorical actors, or look for some other method of interpretation (internal consistancy, tolkienesque, arthurianism, they way we played some other game/campaign, &c, &c). When I tried to use the BR rules to model the Hundred Years War, I had no problem what so ever. On the other hand, that experiment did influence how I interpret rules (what is a vassal, how do trade routes work) and required some extrapolation for things that dont exist in Cerilia (my Anuirean Empire would not reflect the way I
handled the large monarchies of France and England).

Everyone read the BR materials, got some inspirations, made sense of what it
all meant, and then began to interpret BR in light of that understanding.
Sometimes we see something (LoTR) and that adjusts our interpretation of
what BR is. But in the long run, our sense of what BR is will guide our
problem solving through vague rules, home expansions, things that don`t fix
our sense of what is appropriate, and so on. This is why we discuss things
like what province levels represent, or how do trade routes work, and in
this case, can a character aspire to godhood. There are no right or wrong
answers to be sure, or perhaps better stated, there is a capacity for BR to
support a large number of right answers, and very few really wrong answers
are suggested by the documentation.

So, if you want it to, BR domain rules or bloodline can do a very good job
of modeling real life. Anuire doesnt exist, but you can draw from a variety of sources. Since the most precious commodity in RPGs are new
ideas to try out and more ideas to apply, discussing this stuff and hearing
what other people have to say is a good thing (so everyone contribute as
much as you can) even when that point of view differs from your own. And so
I will continue to explore ways that BR could just as easily support a
non-ascension POV as others will explore others POVs. Hopefully people will develope their thinking on these questions, some people might synthesize different ideas, and some people might change their minds (lurkers I expect, without firm attachment to one POV). Thats what we`re
here for.

Kenneth Gauck
kgauck@mchsi.com


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John Machin wrote

>I also like to
>think that the Serpent`s “divine powers” are due to his powers of

conjuration and probably have more to do with the ability of the
sorcerer-kings of Athas than to do with actual diviity. Don`t get me
>wrong here though - I am not saying that the Serpent has a Living Vortex
>(or whatever it was called), but I associate his powers with ritual
>arcane magic - not true divinity. We have examples of the Serpents great
>magical power that, I believe, support this interpretation of mine.

I totally agree with the notion that the >Serpents "divine powers"< have nothing to do with divinity. However, I dont believe that the ability of his followers to cast spells has anything to do with ritual arcane magic on his own part. To my mind, this would be out of the scope of even realm spells. I know jack about the sorcerer-kings though, but the Serpent`s wizard levels seem a bit low for this amount of power.

BE (p. 79) leaves this subject purposely open. quote:

Has the Serpent made contact with some divine powers other than those previously known to Cerilia? Has he madesome unholy >bargain with them? … how can logic explain the spells that the Sons of the Serpent, the Serpent`s worshipers, are able to cast? If the >Serpent himself is not divine, what power fuels their magic? <

Well, I can think of a number of possible explanations:

  1. The Serpent`s worshipers receive their spells indeed from a new pantheon of (reptilian?) gods the Serpent has bargained with via Contact other plane or a new realm spell. This would be the way to go for those of you who want to introduce new gods to Cerilia.

  2. A surviving part of Azrai (residual essence or whatever) supplies the spells. Perhaps thats a first step on the way towards Azrais return to godhood and to Cerilia.

  3. Another god of the Cerilian pantheon amuses himself by granting divine powers to the Sons of the Serpent. That seems to be the most boring solution, but I think Belinik would fit the bill nicely. He is chaotic evil and may have decided to do this on a chaotic whim. In addition, the uncertainty that this unknown power generates among the Serpents enemies (and potential victims) may alone be enough to instill them with fear and terror, thus furthering Beliniks cause.

  4. This one is a little difficult, but I find it rather intrigueing. When reading John Machins post (Thanks to you) I recalled an obscure 2E sourcebook about shamans. The shamans powers were explained as resulting from the combined power of the belief the shaman and his tribal people have in these very powers. To me that sounds a lot like a combined pool of psychic energy. So, perhaps the Serpent`s priests are no priests at all but psionic characters who only think that their powers derive from the Serpent. This may sound heretical to some of you guys, but I think it has great adventure potential. If you want to introduce psionics to Cerilia, I believe this is the way to go.

Afterthought: With regard to a possible ascension to godhood, having people worship you even before you`re a god should be of paramount importance in my opinion. Has the Gorgon already managed to convince his goblin followers that he is worthy of worship?

Christoph Tiemann


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At 05:17 PM 9/2/2002 -0500, Kenneth Gauck wrote:

> > I don`t think the human/fire analogy is very apt since the similarities

between divinity and bloodline are much more sequential.

Its that sequential quality I am arguing against. Its a qualitative
difference, not just, “powered up” (quantitative) difference.

Whats the qualitative difference that blocks the quantitative progression? If a character could somehow gain a bloodline strength score that was in the middle triple digits and gain essentially, all the blood abilities for that derivation plus additional ones that were greater than great abilities wouldnt he be for all intents and purposes a divine
being? Im not saying there shouldnt or couldnt be such a qualitative difference, Im just curious how you define it.

From my POV, the bloodline strength score system is pretty easily
extrapolated, at least conceptually. If we took a character like the
Gorgon and assumed he was adding 1 point/year to his bloodline strength
score through bloodtheft or spending RP hed have a bloodline strength over 800. Now, wed need a system of blood abilities other than Table 12 in the
Rulebook, of course, since that assumes no additional blood abilities after
a bloodline reaches 80 (and it never made any sense anyway.) If we had
such a table, however, and it even included blood abilities more powerful
than “great” abilities standard for characters with a bloodline strength
score from 1-100 (an “epic” level of blood abilities if you will) then what
is the qualitative difference between the Gorgon and a lesser god? Any of
the qualities of a lesser god could be acquired by additional blood
abilities and more powerful (“epic”) versions of blood abilities available
to characters with a bloodline strength score well into the triple digits.

I don`t think bloodline strength score should alone determine
divinity. There should be accompanying tasks, requirements, sacrifices,
etc. But the nature of that system can be extrapolated into a system of
divine ascension, and even the quests and tasks associated with becoming
divine that are quantitative are pretty easily conceived to gamers since
they are just an extension of the same process.

> > The gods` actions directly led to bloodlines and, in fact, it was the

essence of their divinity that created the bloodlines. A bloodline
represents a fraction of what it is to be a divine being.
Flamethrower to Bic lighter is probably a better analogy.

The soul was often described as a divine spark. That, in the minds of
medieval theologians made humans capable of recieving the divine. We could
perform the mysteries of the mass (spellcasting), some of us were capable of
miracles (from OT to stuff the saints did in the early middle ages), and
ultimatly we had the potential to ascend to heaven. This came from God, was
itself a divine spark, but didn`t make us gods. Nor does it make us angels.
>Angels were a seperate creation that preceeded the world. The idea that
>people die and become angels is a result of not knowing their XP theology.
>My point being not that XP theology must dictate BR play. But that its not
>a neccesary step to go from a divine essence in some heroic figures (John
>Machin mentioned Abraham) to aspiring to divinity.

I feel obliged to contend that real life mass equates to spellcasting. It
strikes me as being more like the adoration that creates RP or whatever the
godly energy the empowers the gods is. Certain real world rituals might
equate to D&D spellcasting, but this is I think the heart of the difference
between these POVs. Even if real life rituals do equate to D&D
spellcasting, I don`t think D&D spellcasting is a particularly accurate
reflection of real life any more than hit points accurately portray
physical damage, the intelligence score accurately reflects intellect or
the domain rules accurately represent the way nations and how they engage
in their politics.

Aside from that I dont think Im getting the relevance of the above to the
point that bloodlines are created from the divine essence of the gods and
are, therefore, more closely related to the process of ascension than real
world theological figures. Bloodlines are what makes divinity possible for
BR characters where figures like Abraham remain human. Abraham et al have
no direct aspect of divinity in them, or no more than the rest of us. The
Christian figure who does have a divine spark actually does ascend to godhood.

When it comes to Christian ascension, however, cant one interpret beautification as the process by which mortals become immortals? Saints essentially act as lesser immortal beings in D&D terms. People pray to them, they (supposedly) grant benefices, they have a portfolio, etc. So Id contend even the real life example of Christian doctrine since it has
many features that coincide with the D&D paradigm. Most religions have
some sort of ascension that turns mortals into divine beings.

Youve suggested that a mortal couldnt become immortal without some sort
of divine assistance. I dont really agree, but even using that standard doesnt the bloodline system itself represents the kind of jump start
needed to enter into the ranks of divinity?

[My concern is…] whether or not characters (PC or NPC) can
raise to such heights and perform such tasks that they will
eventually gain access to the “divine level” of events.

  • Several of the BR characters seem to have this as a goal …
  • There is even the occasional non-awnsheghlien/ersheghlien
    who is of high enough level to challenge the avatars presented
    in the Rulebook. If characters have the power to confront
    gods they should have the power to join them.

Ive reformated your points in bullet, and eliminated expositional text. If &gt;thats not a proper summery of your position, Im sure youll let me know.

Point 1) Some BR characters do seem to aspire to “divinity” whatever they
think that means. This is one of the better arguments for the possibility
that some powerful figure (say, the Gorgon, as initially imagined) could
ascend. However, my addition of the phrase “whatever that means” is there
because I dont think that even if successful, these abominations would be &gt;gods in the same sence that Haelyn, Avani, & company are. As John suggested &gt;earlier, they are tapping into an alternate power (IMO the Shadow, just like &gt;a witch might). This is closer, from my POV to the employment of 2E forces, &gt;than it is actuall divinities. Its easy to read such aspirations as &gt;evidence for possible ascension. And some will like that flavor. But, its &gt;also possible to read it as something else, and I will put myself under that &gt;banner. &gt; &gt;Point 2) I dont think the defeat of an avatar is meaningful. I think that
avatars have stats because it easier to simulate a divine force by stats
than by descriptions. Haelyns avatar would fight longer because, IMO, &gt;Haelyn fights stuff. Not because he has more hit points that Rournil. Both &gt;are indescructable. Ruornils avatar will just stick around for a shorter
time under attack than Haelyns is, because Ruornil doesnt fight stuff.
When those avatars are sent back home, its really a reflection of the style
of the gods, not their actual power. AFAIC, its a shorthand, because
actually bothering to write a couple of pages of text would A) take to long,
B) not get read, C) require some serious research. After all, thats what &gt;stat blocks are fore. Instead of sumarizing the prowess of someone in &gt;prose, we stat it up. Character sheets and NPC descriptions have very &gt;little prose. My own character write ups use prose only for character &gt;history and politics, in part because I have no short hand way of providing &gt;stats for that. In the case of characters, stats represent a reality for &gt;the character. His strength is his ability to be strong. For a diety, its &gt;not a limit, its a matter of style. Ruornils avatar shouldnt lift &gt;bolders, he should appear to use magic to make the bolder move. &gt; &gt; &gt; BR is really the only published setting I know of that has a system &gt; &gt; of domain rules, granting access to a "higher order" of play. It &gt; &gt; seems inconsistent for such a campaign setting to preclude what &gt; &gt; really amounts to just another "order" of play when it so &gt; &gt; dramatically illustrates how the national/political level of play can &gt; &gt; work in a fantasy setting. &gt; &gt;Im not saying BR should preclude it. Im saying I preclude it, because its &gt;not appealing to my sense of play. I play BR, with my own set of &gt;assumptions and preferences, and I just dont think divine ascension fits.
My post are intended to provide an alternative explation about these things,
because I dont think there is just one side to the question. BRs strength
in many places is its maliability. The same is true here.

I think there are large and fundamental differences that are
significant enough to differentiate the BR bloodline system
from that of real life, mythology, or any other campaign
setting, for that matter. When it gets right down to it, I dont &gt; &gt; think the BR domain rules or bloodline do a very good job &gt; &gt; at representing the real world beliefs/systems. &gt; &gt;Thats because you have no desire to harmonize them to real world models. I
think I can say from experience that if you want to interpret BR rules as a
model for a mixture of real world beliefs, you can do it happily.

Well, my experience has been happy, I just dont find a lot of "realism" in it. The BR domain rules need substantial alteration (or a whole lot of rationalization) in order to play them under the supposition that they in any way represent "real life." I enjoy playing them, but I dont find them
particularly real, but I guess thats the appeal for me. I dont much care
for realism in RPGs. If one came up with the most realistic game
conceivable I`d probably not play it. I get enough realism in my real life.

I dont mind trying to sync up certain game effects with "reality" (though I find many people more often than not have a "reality" standard that is as unrealistic as D&D) but I dont think any game system or mechanic can
really reflect reality accurately. Reality is too complex and much more
significant than is accurately portrayed with a few numbers, dice and
character sheets.

Gary


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Kgauck and Gary talk a lot… :wink:

IMC, my players are on 5-6 level, so I still have much time to think about ascension and gods!
And the most high-level pc I ever played (from the 1º level) is now 13º level, so I don’t give much thought to Epic level to be sincere!

This is a nice idea. I am nt sure Id use it in BR though. I think it better suits another campaign setting much more. (I do not mean this badly in anyway, I just dont think that ascent to godhood needs to be a
feature of the BR campaign).

Why not exactly? I’m not saying I would use ascension IMC (I still don’t have an opinion), but do you have an argument of why not use?

“Sir Justine”:
> Why not exactly? I`m not saying I would use ascension IMC (I

still don`t have an opinion), but do you have an argument of
> why not use?

I dont think that the BR setting benefits from having this as a feature. The game is foccussed largely on the terrestrial world and mortal rulership, I dont want apotheosis there to distract people and
give them goals that I have no desire to allow them to fulfill.

I run games that feature ascension to the divine as a core motif before
and they have been very enjoyable (and long!). However, I`d rather BR
not have the capacity to allow players to “rise above it all”.

I cannot say that any arguments as to why player characters should be
allowed to has convinced me differently.

–
Philip Valois II, styled by some the Great,
Prince of Burgundy and of the Empire,
Sovereign of the Order of the Golden Fleece.

John Machin
(trithemius@paradise.net.nz)


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“Sir Justine”:
> Kgauck and Gary talk a lot… :wink:

They (and the rest of the BR-L population) often have a lot to say that
can`t be expressed in just a few lines.

IMC, my players are on 5-6 level, so I still have much time
to think about ascension and gods! And the most high-level pc
I ever played (from the 1º level) is now 13º level, so I
don`t give much thought to Epic level to be sincere!

Well, if you dont, then perhaps some other people do. Since we dont
have things nicely treeing off of a forum on listserve we tend to
address our replies to “the list population in general”.

For us it is more like a debate in a forum that everyoe heres than
conversations in sub-areas like a set of boards.

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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----- Original Message -----
From: “Gary” <geeman@SOFTHOME.NET>
Sent: Tuesday, September 03, 2002 9:34 AM

> What`s the qualitative difference that blocks the quantitative

progression? If a character could somehow gain a bloodline strength score
that was in the middle triple digits and gain essentially, all the blood
abilities for that derivation plus additional ones that were greater than
great abilities wouldnt he be for all intents and purposes a divine &gt; being? Im not saying there shouldnt or couldnt be such a qualitative
difference, I`m just curious how you define it.

Part of it is definitional. Gods are gods, people are people, ducks are
ducks. Ducks dont become peolpe or gods, and people dont become ducks or
people. Part of it is the huge gulf between a human with triple digit blood
strength and all the blood ability one the one hand, and gods on the other.
Gods hand out 9th level spells to dozens of priests, if not scores. 8th
level spells to maybe a hundred priests. And so on down. And there is no
reason to believe that this is the limit of their ability. Scions of Reynir
may meld into stone or passwall once per day. Gods can do that an unlimited
amount of time, teleport without error, visit a wounded tuna deep in the
sea, heal it, turn it into a constellation, return to their home plane, and
still hand out all the spells being cast that day. Gods are immeasurably
more powerful than the most powerful mortal. Divine powers are unlimited.

> […] What is the qualitative difference between the Gorgon [with 800
> points of blood power] and a lesser god? Any of the qualities of a
> lesser god could be acquired by additional blood abilities and more
> powerful (“epic”) versions of blood abilities available to characters
> with a bloodline strength score well into the triple digits.

No they couldnt. Epic bloodstrength characters could present pale immitations of more limited versions of divine powers. Gods are not x10 more powerful than humans. I couldnt guess the proper order of magnitude,
but Ill point out that all of the followers of the tribal gods werent
enough to topple Azrai, so 10,000 to 1 is probabaly too small.

> I feel obliged to contend that real life mass equates to spellcasting. It
> strikes me as being more like the adoration that creates RP or whatever
the
> godly energy the empowers the gods is.

> I don`t think D&D spellcasting is a particularly accurate

reflection of real life any more than hit points accurately
portray physical damage, the intelligence score accurately
reflects intellect or the domain rules accurately represent
the way nations and how they engage in their politics.

Aside from that I dont think Im getting the relevance of the above to
the
point that bloodlines are created from the divine essence of the gods and
are, therefore, more closely related to the process of ascension than real
world theological figures.

Says who? You just dont want to accord historical figures the divine element that you happly bestow upon Darien Avan, as though the founding of a great nation is done by some guy off the street, and Avan is a semi-divine figure. Id put more Bloodstrength in a mediocre pharaoh than I would in
any BR character. You couldn`t run Egypt without it.

> Bloodlines are what makes divinity possible for
> BR characters where figures like Abraham remain human. Abraham et al have
> no direct aspect of divinity in them, or no more than the rest of us. The
> Christian figure who does have a divine spark actually does ascend to
godhood.

The common word for the divine spark, is a soul, and the theological system
that posits one argues all people have it. Hence followers are all
potentially granted immortality.

> When it comes to Christian ascension, however, can`t one interpret

beautification as the process by which mortals become immortals? Saints
essentially act as lesser immortal beings in D&D terms.

Certainly are, but they`re not gods. Their power comes from a higher
source. They are intermediaries, not divinities.

> People pray to them, they (supposedly) grant benefices, they have
> a portfolio, etc. So I`d contend even the real life example of

Christian doctrine since it has many features that coincide with the
D&D paradigm. Most religions have some sort of ascension that
turns mortals into divine beings.

Immortals, yes. Gods, no.

Youve suggested that a mortal couldnt become immortal without some sort
of divine assistance. I dont really agree, but even using that standard &gt; doesnt the bloodline system itself represents the kind of jump start
needed to enter into the ranks of divinity?

Not if I don`t want it to.

> Well, my experience has been happy, I just don`t find a lot of “realism”
in

it.

So its not a happy realism, its a happy fantasy, or something else. I`m
talking about a happy realism. Not a boring realism, a tedious realism, or
a sad little realism.

> The BR domain rules need substantial alteration (or a whole lot of
> rationalization) in order to play them under the supposition that they in
> any way represent “real life.”

Then it only goes to figure that some of us are doing that rationalism, and
like it.

> I don`t much care for realism in RPGs. If one came up with the

most realistic game conceivable I`d probably not play it. I get
> enough realism in my real life.

No, that`s banality. Realism is what Jackson set about to creat in his
movie of LoTR. Having objects hand crafted with a certain level of
technology, giving thought to how elven tablewhere would differ from hobbit
tablewear. Banality is where I worry about standing in line at the
fishmonger.

I dont mind trying to sync up certain game effects with "reality" (though &gt; I find many people more often than not have a "reality" standard that is as &gt; unrealistic as D&D) but I dont think any game system or mechanic can
really reflect reality accurately. Reality is too complex and much more
significant than is accurately portrayed with a few numbers, dice and
character sheets.

This is, after all, a game. Some concessions to its gameness is allowed.
Simplifications purpose however, is not to escape realism, but to leave out the dull parts, and focus on the fun. During our daily lives we have to sit in waiting rooms, and stand in line, and three weeks of travel time takes three weeks, not a couple of dice rolls behind a screen. But, being a game, those who cleave a realistic approach prefer to imagine that while we didnt
dwell upon the three weeks of walking, it was nonetheless realistic in its
muddy, cold, wet, slow, tiring way. Its the banality we abandon, not the
fact that bold actions might frighten neutrals into an enemy camp.

Playing the game is not supposed to leave you with the sense that, "oh yeah,
that was gritty realism down to the sand in my shoe, and the infection in my
injuries. Im off now to visit the VA hospital." Its allowable to focus on the heroic, because thats an interpretation of the event, not the event
itself. I think its perfectly acceptable to put a heroic motif on the game,
meaning we imagine a realistic course of events transpires, and then reflect
on the most elevating features and ignore the tedium. Were concerned both
with what archeaologists and historians say knighthood was like as well as
with what troubadours and romance writers say it was like. In such a case,
we do knightly things, but we do them very well. As opposed to doing
super-human things and ignoring limitations all together.

Kenneth Gauck
kgauck@mchsi.com


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Gary says:
> > People pray to them, they (supposedly) grant benefices, they have a
> > portfolio, etc. So I`d contend even the real life example of

Christian doctrine since it has many features that coincide
with the D&D paradigm. Most religions have some sort of ascension
that turns mortals into divine beings.

Kenneth replies:

Immortals, yes. Gods, no.

If you want to think of this in D&D terminology you could say that a
saint is like a proxy. While they live they can wield more of their
deitys power than the most powerful priests (note that it is always the deitys power, not their own) and when they perish they go to a special
reward in heaven. They aren`t gods themselves though.

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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At 10:41 AM 9/4/2002 +1200, John Machin wrote:

> > Immortals, yes. Gods, no.
>
>If you want to think of this in D&D terminology you could say that a saint
>is like a proxy. While they live they can wield more of their deity`s

power than the most powerful priests (note that it is always the deitys &gt;power, not their own) and when they perish they go to a special reward in &gt;heaven. They arent gods themselves though.

Proxies actually are mortals. Saints are a step above proxies, often being
beings that were once divinely favored mortals, but are then elevated to a
divine status and able to dole out their own favor to the faithful. For
all intents and purposes they serve the same role that lesser deities do in
polytheistic religions, but arent actually described as gods even though they exist in pretty much the same niche. Proxies have a power granted to them, but they dont become an independent figure in the religion the way a
saint does.

Gary


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Gary:
> Proxies actually are mortals. Saints are a step above
> proxies, often being beings that were once divinely favored
> mortals, but are then elevated to a divine status and able to
> dole out their own favor to the faithful. For all intents
> and purposes they serve the same role that lesser deities do
> in polytheistic religions, but aren`t actually described as

gods even though they exist in pretty much the same niche.
Proxies have a power granted to them, but they don`t become
> an independent figure in the religion the way a saint does.

I am afraid that the Deities and Demigods accessory disagrees with you
on this one Gary. Proxies are Rank 1 demideities and, as such, also
fall under the description you have given for saints above.

I`d say what you give as a description of a proxy is more like a
description for the role of a priest (i.e. spell-casting cleric).

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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At 10:19 AM 9/4/2002 +1200, John Machin wrote:

> > Why not exactly? I`m not saying I would use ascension IMC (I

still dont have an opinion), but do you have an argument of &gt; &gt; why not use? &gt; &gt;I dont think that the BR setting benefits from having this as a feature.
The game is foccussed largely on the terrestrial world and mortal
rulership, I don`t want apotheosis there to distract people and
>give them goals that I have no desire to allow them to fulfill.

Well, it would be an amazingly rare feature… Really, it would be an
option only for a few characters and those would almost always be NPCs
unless the campaign was specifically designed for PCs to have such a
goal. It`s hard to picture a typical, low level campaign with BR regents
having bloodline strength scores in the 20-35 range getting to the point
where they could ascend.

On the other hand, removing the possibility means one probably needs to
explain what the real goal is behind many of the activities of some of the
major awnsheghlien.

Gary


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At 12:48 PM 9/4/2002 +1200, John Machin wrote:

>I am afraid that the Deities and Demigods accessory disagrees with you
>on this one Gary. Proxies are Rank 1 demideities and, as such, also
>fall under the description you have given for saints above.

Ah, OK, Im not up on the 3e Deities and Demigods, so Im working with more
of a pre-3e version of the Planescape accessory. Given that description
wouldn`t BR scions all qualify for the same status?

Gary


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On Tue, 3 Sep 2002, Gary wrote:
> >I am afraid that the Deities and Demigods accessory disagrees with you
> >on this one Gary. Proxies are Rank 1 demideities and, as such, also
> >fall under the description you have given for saints above.
>
> Ah, OK, Im not up on the 3e Deities and Demigods, so Im working with more
> of a pre-3e version of the Planescape accessory. Given that description
> wouldn`t BR scions all qualify for the same status?

I don`t think so. At best, powerful scions like the gorgon, serpent, and
maybe the Imperial line in Anuire might qualify as quasi-deities, rank 0.
But by the rules, quasideities are immortal, and tend to be a lot more
powerful than scions.

I am working on a way to use salient abilities, the divine abilities
gained with rank, as blood abilities. Something above minor, major,
great. True, maybe, and salient above that. True long life would be
ageless immortality, that kind of thing. Scions with at least one of
these would definitely qualify as quasideities if not demigods. I dont know that Id let them grant spells, though.

Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu


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