Cerilian Apotheosis

At 05:23 PM 9/3/2002 -0500, Kenneth Gauck wrote:

> > […] What is the qualitative difference between the Gorgon [with 800
> > points of blood power] and a lesser god? Any of the qualities of a
> > lesser god could be acquired by additional blood abilities and more
> > powerful (“epic”) versions of blood abilities available to characters
> > with a bloodline strength score well into the triple digits.
>
>No they couldn`t. Epic bloodstrength characters could present pale

immitations of more limited versions of divine powers. Gods are not x10
more powerful than humans. I couldnt guess the proper order of >magnitude, but Ill point out that all of the followers of the tribal gods
weren`t enough to topple Azrai, so 10,000 to 1 is probabaly too small.

First, I dont think I need to note that were talking about ascending into
the lower ranks of divinity, not jumping right up to major god level, so
the Azrai to mortal comparison is a bit misleading. (Azrai was probably a
bit beyond the major god level, actually.) Azrai to Gorgon is probably
100th level character to 1st-3rd level character.

Second, I think if epic blood abilities were to exist they would probably
have to be an exponential power system the same way epic feats are
exponentially more powerful than standard ones. Would 10,000 to 1 be
enough for whatever the first rung of the ladder might be? In the same way
a 5th level character might be x10 (to use your example) more powerful than
a 1st level one, and a 10th level one x10 more powerful than a 5th (as a
rough guide) one could then reach 10,000 at 20th level. One neednt really assign a x10/5 levels value to that kind of thing, of course, but since the Gorgon is 36th level shouldnt he qualify as being 10,000 times more
powerful than an average mortal? Wouldn`t that qualify him to be a low
level divine being?

Aside from that I dont think Im getting the relevance of the above to the
point that bloodlines are created from the divine essence of the gods and
are, therefore, more closely related to the process of ascension than real
world theological figures.

Says who? You just dont want to accord historical figures the divine >element that you happly bestow upon Darien Avan, as though the founding of >a great nation is done by some guy off the street, and Avan is a >semi-divine figure. Id put more Bloodstrength in a mediocre pharaoh than
I would in any BR character. You couldn`t run Egypt without it.

No, I dont want to accord them the same divine element for several reasons. Real world figures werent at Deismaar. There is no real world
historical event that equates to exploding gods and infusing those present
with divine energy that grants them magical powers. Real world historical
figures are often described as having been chosen by God, descended from
gods, or even as the corporeal embodiment of a god, but Im afraid none of them actually had such a connection with the divine. They were just people who sometimes were talented at their jobs and often werent. Any
historical figure you could describe as having some sort of actual
connection to the divine would not only get an argument from me but I could
also list dozens of historical figures who occupied the same position who
exemplified that there is no actual relationship between rulers and the
divine. Dozens of pharaohs were mundane, mediocre, even inbred mentally
and physically challenged figures kept in their position of adoration by
the cultural system and the theocracy of Egypt that preserved them like
house plants. Where you see a divine strength in a mediocre pharaoh, I see
the mundane mechanics of real world oligarchy.

Now, I have to mention again that Im not a particularly religious person. I have my own set of beliefs that I take seriously, but in general most organized religion isnt really for me. I believe its important to respect others religious beliefs, but in the same way that stating
something on a public forum opens up those statements to public critique, I
dont cut anyone slack when they express their views. Public disclosure equates to public debate. This is relevant for two reasons. First, because I hope not to offend anyone with these statements (any more than is necessary.) I want to make it clear that my statements dont come from a
position of derision, but of embracing free and open discussion. (Ill certainly be derisive when engaging in a discussion when that makes a point, but free talk is the idea.) Second, to make the following point regarding religion and realism: If I were a religious person I would find it... I guess, "inaccurate" is the word Ill use, to think that someone
could portray the might and majesty of a divine connection with some sort
of deity using something like the BR bloodline system. Let`s say that
instead of just naming a few religious figures here and there we decided to
go ahead and write them up using 3e character descriptions. It is
“inaccurate” to think that any real life person, let alone a historical
figure, let alone a religious historical figure could portrayed using D&D
stats.

People pray to them, they (supposedly) grant benefices, they have
a portfolio, etc. So I`d contend even the real life example of
> > Christian doctrine since it has many features that coincide with the
> > D&D paradigm. Most religions have some sort of ascension that
> > turns mortals into divine beings.
>
>Immortals, yes. Gods, no.

Im trying to steer clear of the real world Christian stuff, but Im
curious what exactly you see as the difference here between a saint and
some of the lesser gods of various pagan faiths. Isn`t it possible to see
the Christian system of saints as a parallel to the pantheons of other faiths?

Youve suggested that a mortal couldnt become immortal without some sort
of divine assistance. I dont really agree, but even using that standard > > doesnt the bloodline system itself represents the kind of jump start
needed to enter into the ranks of divinity?

Not if I don`t want it to.

No, of course not. You should do whatever makes you comfortable. But
looking at the system objectively, without basing on some sort of other
interpretations of real world religions, and using the game as a whole
doesn`t bloodline represent such a jump start? Using a system in which a
character can reach 36th level and have a bloodline of 500+ it just seems
strange to me that such a character would run into a “glass ceiling” when
it comes to the divinity aspect of the game.

The BR domain rules need substantial alteration (or a whole lot of
rationalization) in order to play them under the supposition that they in
any way represent “real life.”

Then it only goes to figure that some of us are doing that rationalism, and
like it.

Rationalization not rationalism. :slight_smile: I actually misspelled beatification
as beautification in a previous post which got me some ribbing off-list
(though IMO much Christian iconagraphy could do with being prettied up a
bit) but my point here is that rationalizing the domain rules is
fine. Its fair to point out that its a rationalization, and as such not
real any more than any other rationalization makes the rationalized
situation the reality.

I dont much care for realism in RPGs. If one came up with the > > most realistic game conceivable Id probably not play it. I get
enough realism in my real life.

No, that`s banality. Realism is what Jackson set about to creat in his
>movie of LoTR. Having objects hand crafted with a certain level of
>technology, giving thought to how elven tablewhere would differ from
>hobbit tablewear. Banality is where I worry about standing in line at the
>fishmonger.

Thats not quite what I meant. I dont mean that a realistic RPG would
have to be banal. You could still have fantastic plotlines and events, and
realistic games can still be a lot of fun. Alternitys Dark*Matter setting is more realistic than D&D and IMO even more fantastic. What I mean is that a truly realistic RPG would be so complex as to be unplayable, and the limitations of real life dont lend themselves to an epic fantasy
game. Describing a sword strike as doing 1-8 hit points damage, for
example, is so simplistic as to be unreal. Real swords dont do "points" of damage, and describing lacerations, contusions, blood loss, internal injuries, shock, infection, not to mention the effects of pain as hit points or even vitality/wound points isnt realistic. There are many more
realistic game systems out there than D&D that use complex systems of
combat and damage. Even those systems fall short of “realism” IMO, but I
dont play them because "realism" isnt what Im after. D&D is a level based system that ranks just below most super hero games in its "realism" when lined up with other RPGs, and in several ways surpasses them in being unrealistic. I dont mean that as a slam. Its part of the appeal of the system. I rarely play more realistic systems just because I dont want
such realism most of the time. Occasionally it might be entertaining to
play using a system in which a character could suffer a sucking chest
wound, but most often I`m happy to abstract that kind of thing into
unrealistic hit points.

If one looks at the BR domain system, bloodlines, spellcasting, etc. they
are similarly unrealistic, but again thats not a bad thing. Distilling the complexities of a trade agreement down to a diplomacy action or trade route works fine as a game mechanic, but it doesnt very accurately reflect
the complexities of commerce. The broad point Im trying to make here is that D&D (and BR) is a poor fit when trying on the "realism" jacket. "Realism" arguments are fine, and one can absolutely base ones
game on what one finds realistic, but in general “realism” doesnt apply very well to D&D/BR. To me a realistic 36th level BR character is oxymoronic, so not allowing the transcendence into divinity for such a character (or any character) based on "realistic" reasons doesnt really
add up.

Gary


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----- Original Message -----
From: “Gary” <geeman@SOFTHOME.NET>
Sent: Wednesday, September 04, 2002 11:31 AM

> You should do whatever makes you comfortable. But looking at
> the system objectively and using the game as a whole doesn`t

bloodline represent such a jump start?

It could, but it doesnt have to. Its not an essential part of understanding what a bloodline is. I can, and do construct a perfectly workable game setting where ascension isnt possible, and hence bloodline
isnt the first step on that journey. Thats all I`m saying. I think there
are several ways to interpret this stuff. I mean no more than that.

> My point here is that rationalizing the domain rules is fine.
> Its fair to point out that its a rationalization, and as such not
> real any more than any other rationalization makes the
> rationalized situation the reality.

BR, like any model, is just a model. I contend that I can reduce historical
figures to D&D stats. Doing so eliminates hordes of useful data. Some of
it is not gameworthy. Some of it should be role playing description, rather
than stats. All of it is a model, some can be simple, others can be
terribly complex. All are models, none are reality. But, let`s just agree
that a photo of Joseph Stalin is just a representation and not Stalin
himself, and then go on to discuss the representation as a representation
without constantly stumbling over the fact that its really not Joe Stalin.

What I mean is that a truly realistic RPG would be so complex
as to be unplayable

No it wouldn`t. Truth and realism can be very simple. Reality itself is
complex, but truth and reality can be expressed in simple five line poems,
or line drawings. What we have to understand, again, is that this is a
repesentation, not the object itself.

Let`s say I make a Vedic CCG. I could reduce all the themes of Hinduism to
five scores. Its a game. Its simple. If you walk away from it thinking,
yeah, that felt like reading Vedic literature. Its true and real. Its true
and real the same way parables are true, or fables. Truth is expressed by
metaphore. The fable of the tortise and hare is not a talisman of all
knowledge, but it does express a does of reality. Over confidence can lead
you to make mistakes. Persistance pays off. The fable is not reality, but
it is real. Its a realistic statement of persistance and overconfidence.
Its extraordinarily simple.

It should be obvious that expressing human action as numerical scores is a
translation. If you have two entities fight, and the end result is that
they are worn down like you feal is realistic, and the one who probabaly
ought to win wins most of the time, then the system is realistic. It
produces results like reality would. Back in the days of DOS, I had a
computer football game that reduced every player to some eight stats. It
played football like real football. The plays that worked for the teams in
question worked for the game. The teams that performed well in reality,
performed well in the game. That`s all that realism asks for. Complexity
is something else. A game can be complex and realistic, or it can be simple
and realistic. Things that are simple tend to have less broad utility. In
role playing, imagination and description can make up for whatever is
lacking in the stats themseleves. I can write up a character for Edward
III, read books on Edward, and then play a game with my Edward PC that will
strike other knowledgable people as Edwardian. Actors do this all the time.

Kenneth Gauck
kgauck@mchsi.com


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----- Original Message -----
From: “Gary” <geeman@SOFTHOME.NET>
Sent: Wednesday, September 04, 2002 11:31 AM

> Where you see a divine strength in a mediocre pharaoh, I see
> the mundane mechanics of real world oligarchy.

This last line of the whole paragraph sums things up nicely. If I play a
real world Egyptian campaign I take the assumptions of the Egyptians as
founding principles. I don`t stand off and laught at how stupid the
Egyptians were to invent such a stupid society. I start off by assuming
that the Egyptian pantheon is real. If its real, the cosmology of the
Egyptians is real. Their science and magic operate the way they think it
does. The social order operates they way they thought it did. Its a game
of mentalities and perceptions. Its a role playing game, we get into
character, not rigorously avoid embracing the world view of ancient
Egyptians. What fun is that?

Sure I could send PCs off into what is supposedly an Egyptian campaign only to have the players rigorously wedded to a 21st century archeaologists view of Egypt, their gods a manifestation of animistic and naturalistic forces, not divine entities. I could punish them for doing things the Egyptian way by responding with consequences that would satisfy the expectations of our everyday life. I have a hard time believing that people would have much fun actually acting Egyptain. Theyd be sorely tempted to act like themselves
in archaic dress.

Why impose modern sociology, science, modern view points of every stripe
onto a game whose central premice is to inhabit a different point of view
than your own. Your reality suits you. But that was not the reality of a
12th dynasty Egyptian. Realism for me, means real for that 12th dynasty
Egyptian. If he thinks the earth is a dish sitting on a turtle, the earth
is a dish floating on a giant turtle. Cosmologies change. Star Trek often
makes fun of the 20th century for its backwardness. Why should I privilege
what I think is probably true over what the Egyptians themselves thought was
true, if I`m playing a role playing game based on becoming an Egyptian?

People once belived their rulers had the mandate of heaven. That`s real. I
can use those ideas as a fertile source of ideas for my BR game, vastly
enlarging my pool of ideas, or I can re-invent the wheel because I chose to
think of people who thought in a BR-like fashion to be idiots.

Kenneth Gauck
kgauck@mchsi.com


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At 09:19 PM 9/4/2002 -0500, Kenneth Gauck wrote:

>People once belived their rulers had the mandate of heaven. That`s

real. I can use those ideas as a fertile source of ideas for my BR game,
vastly enlarging my pool of ideas, or I can re-invent the wheel because I
chose to think of people who thought in a BR-like fashion to be idiots.

Just to clarify my position here… I didnt say they were idiots, nor do I think they were idiots. (I dont really think people ever thought in a
BR-like fashion either, but thats besides the point.) From what I can tell the intellectual capacity of humanity hasnt changed much in 25,000
years or so. Many historical beliefs have a humorous aspect when viewed
from the modern perspective, but I don`t disdain (in the Star Trek fashion)
historical peoples for the thinking of their period.

The belief of historical peoples that their rulers had a mandate from
heaven was real. That belief should be recognized, documented and
analyzed. We should examine its effects on history and how it shaped
subsequent perspectives. Its the actual mandate from heaven that wasnt
real. Alexander the Great wasnt the son of Ra any more than anyone reading this list is. ("Falcon" might actually be a bit closer than most since his name relates to the hawk-headed Horus thing.) Nor has any king, queen, pope or other ruler been "chosen" by anything other than circumstance and the artifice of man. Its well and good (not to mention
fun) to base game material on the speculation that such divine conditions
really did exist. It can be the source of endless campaigns. But to
postulate such conditions and then mistake it for accurately portraying the
reality is… well, not valid.

Gary


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> It can be the source of endless campaigns. But to postulate
> such conditions and then mistake it for accurately portraying
> the reality is… well, not valid.

But to people of those particular times and societies (dare I say it: of
those settings) it was the reality. Surely we are being invalid when we
try and base our games on how we in the Twenty-First Century see these
sorts of concepts, as opposed to basing it on how the persons who held
them saw them.

I think it is pointless to have a game set in the Middle Ages that is
subject to the natural laws as we understand them. Ars Magica assures us
that the physical laws that prevail are those of the Greeks and not
those of the Einstein, Rutherford and so on. To the people of the time -
it was reality - we cannot pretend that we are them, and do it well,
without assuming the things that they assume.

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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I seem to have dropped behind a little, my apologies to those involved
in this discussion.

I wrote a lengthy reply to many of the points that Gary raises, but upon
re-reading it I realised that it was pretty much what Kenneth has said
in his most recent posts, but flitered through my over-tired brain and
fingers. So I deleted it.

Id just thought that I should let you know that I am still reading and enjoying this discussion. Ill refrain from adding to any clutter for a
bit though.

P.S. Kenneth, when I can prove that you are moving forwards in time and
stealing my posts via telepathy you will be in so much trouble :wink:

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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----- Original Message -----
From: “Gary” <geeman@SOFTHOME.NET>
Sent: Thursday, September 05, 2002 9:34 AM

> I don`t really think people ever thought in a

BR-like fashion either, but that`s besides the point.

No, its the central point, You are denying that someone can profitably look
to realistic models for the development of BR. That the use of the real
world ideologies cannot be framed in a BR system, no matter how simplified
for the purposes of play. There was no Cerilia in the human past, its
imaginary. So any comparison to the real world will be a glass less than
completly full. We can either see the glass as half empty, and declare that
noting profitable can be done, or we can see that there is, indeed water in
the glass, and make some use of it, understanding that the glass was not,
indeed, actually full. In fact, I think its better that its not. If there
were pefect correlation between Cerilian and some historical place, if the
Brecht really are the Hanse, then using some influence that`s non-Hanseatic
would raise cries of foul. Instead, I can happily use Rennaisance Italian,
Phonecian, or whatever source material I want. But its worth while to note
that I can use them.

When I said (Friday, June 14, 2002 12:40 PM) that Nature Sense will be
available IMC as a feat to nomadic Rjurik of 4th level, I was directly using
a real world sources to inform my campaign. I was observing that nomadic
Rjurik think like food collecting people in the real world, specifically in
New Guinea.

I don`t really think people ever thought in a
> BR-like fashion either

Perhaps people never thought in a perfectly Cerialian mode, but I contend
that you cannot tell me that French chivalry doesnt inform Anuirean culture. I can go to French chivalry, identify its parts, decide what fits into Anuirean culture and probabaly has roots in Haelyns teachings and then
invent an Anuirean chivalry based on real world models of knighthood.
Historical knights valued courage and duty. Certainly youre not saying that Anurian mounted warriors dont value courage and duty? But that would
mean that they thought alike.

> That belief should be recognized, documented and analyzed.
> We should examine its effects on history and how it shaped
> subsequent perspectives.

That fine, for an academic list, This isn`t one. Its a game list, Those
beliefs should be examined for the purpose of informing our games. Some
will take a cursory look, and reject a real world source. Others will make
the same examination and begin building Cerilian cognates.

Its the actual mandate from heaven that wasnt real.

Who cares? What I am adapting is the attitude, how it works, where the
limits of such regard takes real people. For example, if I think my ruler
is decended from gods and his priests wield magical power, does that mean
that people wont rebel? History says no. So, in Cerilia, where people regard their rulers as having bloodline derivations from the old gods, and their priests cast spells, people will rebel. Living in a materialist age in which we commonly dont believe in divine governance, I can either just
sit around and specualte, or I can see how real people dealt with the idea
of divine governance. Thats the pursuit of realism. I dont just make up
how people react to bloodlines. I look at how people have reacted, and then
think about how that fits into Cerilia. I dont care that "Alexander the Great wasnt the son of Ra any more than anyone reading this list is." My
purpose is not to prove to anyone that he was. Only to examine how the
belief that he (or anyone else) was, and how that effected the governance of
the realm.

It`s well and good (not to mention fun) to base game material on
> the speculation that such divine conditions really did exist. It can
> be the source of endless campaigns. But to postulate such
> conditions and then mistake it for accurately portraying the
> reality is… well, not valid.

My goal is not accuracy to any specific reality. Its to make use of
similarities as they exist. Similarities to the real world. Further, I
search out real world evidence. Accuratly portraying reality is a goal for
documentarians. I want a believable sense that this could be real, given
the game setting. I dont confuse myself into thinking that it is real. Thats your mistake. Not mine.

Role playing should be about authentic people responding to their
enviroments. Characters should be multidimentional, internally motivated,
and believably portrayed. This includes NPC`s whose role is so important in
establishing whether players disbelieve certain Cerilian entities with which
players have no first hand experience. Since more than other settings, BR
deals with politics, economics, and large scale socities, there is vastly
more to develope that will either be viewed as an unsustainable world set
here for the amusement of the characters (the theme park) or as a
sustainable world that real people could inhabit if only it existed.

Kenneth Gauck
kgauck@mchsi.com


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----- Original Message -----
From: “John Machin” <trithemius@PARADISE.NET.NZ>
Sent: Thursday, September 05, 2002 11:46 AM

> We cannot pretend that we are them, and do it well,
> without assuming the things that they assume.

There is someone on the list, who shall remain nameless, who has a problem
understanding the value that this principle has for some of us.

Kenneth Gauck
kgauck@mchsi.com


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At 12:23 PM 9/5/2002 -0500, Kenneth Gauck wrote:

> > I don`t really think people ever thought in a

BR-like fashion either, but that`s besides the point.
>
>No, its the central point, You are denying that someone can profitably
>look to realistic models for the development of BR. That the use of the
>real world ideologies cannot be framed in a BR system, no matter how
>simplified for the purposes of play.

No, no, no. Thats not what Im saying. Any number of real world
situations could be used to develop BR campaigns and rules. Doing so adds
flavor, fun and depth to a campaign. (I think Ive said that a couple of times in this thread, havent I?) What Im denying is that BR--or any system of rulership based on BR--accurately portrays those real world models. An example of your position was, "You just dont want to accord
historical figures the divine element that you happly bestow upon Darien
Avan, as though the founding of a great nation is done by some guy off the
street, and Avan is a semi-divine figure. Id put more Bloodstrength in a mediocre pharaoh than I would in any BR character. You couldnt run Egypt
without it."

Those statements read to me (unless I`m misreading) as if you were saying
that the BR bloodline system accurately models real world historical
figures, which I find unsupportable. Aside from there being no equivalent
event in real world history of the kind fundamental to the background of
the BR setting (Deismaar) real world nations, politics and rulership are
much more complex than is represented by the 96 page Rulebook no matter how
much you add to it. Not only could a mediocre pharaoh run Egypt without a
bloodline, but all of them ran Egypt without a bloodline because there is
no such thing as a bloodline.

It IS important to put yourself into the mindset of the people of a
medieval period when playing an RPG. It IS important to assume the things
they assumed, because it makes playing the game more enjoyable. However,
to restate the point at the top of this post “I don`t really think people
ever thought in a BR-like fashion.” Birthright characters can be modeled
on real world people. Real world people, however, are not constrained by
the limitations inherent to a D&D/BR campaign.

>I dont confuse myself into thinking that it is real. Thats your
>mistake. Not mine.

OK. I dont think Ive ever actually made that mistake, which is the point
in my arguing the issue. You`ve made several statements that appeared to
make that error. (Edward III, mediocre pharaohs had a blood strength,
Abraham has a similar divine connection, etc.)

Gary


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At 04:46 AM 9/6/2002 +1200, John Machin wrote:

> > It can be the source of endless campaigns. But to postulate
> > such conditions and then mistake it for accurately portraying
> > the reality is… well, not valid.
>
>But to people of those particular times and societies (dare I say it: of
>those settings) it was the reality. Surely we are being invalid when we
>try and base our games on how we in the Twenty-First Century see these
>sorts of concepts, as opposed to basing it on how the persons who held
>them saw them.

I don`t think we should base our games on how we in the 21st century
conceive these sorts of things either. The point here was not how to run a
particular game, but whether the BR system of bloodlines modeled how real
life rulership worked.

I think it is pointless to have a game set in the Middle Ages that is
subject to the natural laws as we understand them. Ars Magica assures us
that the physical laws that prevail are those of the Greeks and not
those of the Einstein, Rutherford and so on. To the people of the time -
it was reality - we cannot pretend that we are them, and do it well,
without assuming the things that they assume.

I guess Im just not making my point very well here since theres been
several responses that are a variation of the above… All I can tell you
is that I prefer the sort of gaming environment youre describing. My point though, is that Daedalus never actually flew, despite the prevailing physical laws supposed by the Greeks. Oh, hed fly in a fantasy RPG
version of Greek mythology, but if you tried to build a pair of wings with
discarded feathers and wax youd have less luck than the gentleman who wants to make a 15th century hovercraft. We can develop fantasy campaigns using real world models, but the changes made to reflect "reality" dont
actually reflect reality.

Gary


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Gary:
> I don`t think we should base our games on how we in the 21st

century conceive these sorts of things either. The point
here was not how to run a particular game, but whether the BR
system of bloodlines modeled how real life rulership worked.

Well I do not about that exactly. I never planned to claim anything near
that revolutionary. I would say that some elements of bloodlines (some
kind of extra culture-specific thing allowing a noble to wield
political and social influence whether it be descent from gods or
heroes, a mandate from heaven, or simply by mimicing the divine
social-structures on earth) might be present in RW, but Id be more inclined to say that bloodlines are a mechanic that the BR setting uses to represent RW examples of rulership. I dont think that means they
represent it accurately. I could say that this curiously shaped
potato-chip represents the current U.S. president, but I dont think that it is very accurate representation (unless GWB is Ready Salted`).

Im not sure if modelling is the word Id use since all the modelling I
have had the misfortune to have anything to do with involved a lot more
math and data-collection than I imagine got used in the creation of BR.

> I guess I`m just not making my point very well here since

theres been several responses that are a variation of the &gt; above.... All I can tell you is that I prefer the sort of &gt; gaming environment youre describing. My point though, is
that Daedalus never actually flew, despite the prevailing
physical laws supposed by the Greeks. Oh, hed fly in a &gt; fantasy RPG version of Greek mythology, but if you tried to &gt; build a pair of wings with discarded feathers and wax youd
have less luck than the gentleman who wants to make a 15th
century hovercraft. We can develop fantasy campaigns using
real world models, but the changes made to reflect “reality”
don`t actually reflect reality.

Who said that they did!?

We have to remember though that often the examples we take from history
do not tesselate exactly with our fantastic worlds. For example you
couldn`t take the Knights Templar entirely into Anuire without some
alterations since the Knights Templar of history had some things that
Anuire religious knightly orders lack and lacked some things that
Anuirean religious knightly orders possess. I personally find that
determining how these differences alter the general historical template
cause most of my arguments about this sort of thing.

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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Gary:
> OK. I dont think Ive ever actually made that mistake,
> which is the point in my arguing the issue. You`ve made
> several statements that appeared to make that error. (Edward
> III, mediocre pharaohs had a blood strength, Abraham has a
> similar divine connection, etc.)

Three large religions disagree with you on that last point though. That
alone indicates to me that thinking about these sorts of ideas from a
accepting-position might be useful and interesting.

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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At 08:12 AM 9/6/2002 +1200, John Machin wrote:

> > We can develop fantasy campaigns using
> > real world models, but the changes made to reflect “reality”
> > don`t actually reflect reality.

Who said that they did!?

Its whats been suggested several times in this thread… The examples
listed below were all suggested as being possible to accurately portray
using bloodlines.

At 08:12 AM 9/6/2002 +1200, John Machin also wrote:

[I`m including the whole exchange so we can see the context.]

>>>I dont confuse myself into thinking that it is real. Thats your
>>>mistake. Not mine.
>>
>>OK. I dont think Ive ever actually made that mistake, which is the
>>point in my arguing the issue. You`ve made several statements that

appeared to make that error. (Edward III, mediocre pharaohs had a blood
strength, Abraham has a similar divine connection, etc.)

Three large religions disagree with you on that last point though. That
alone indicates to me that thinking about these sorts of ideas from a
accepting-position might be useful and interesting.

I`m not saying that Abraham had NO divine connection but that he did not
have a “similar divine connection” as in similar to the previous listed
example, “pharaohs with a blood strength” which was cited as an example of
how the BR bloodline system would apply to real world rulers. Abraham,
Edward III, or any pharaoh would not be accurately portrayed by describing
him as having a BR bloodline (or by being expressing using D&D stats.)

Is that clear?

Gary


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Sorry Gary, I didn`t mention Edward III or the Pharoahs. I DID mention
Abraham though. I believe Kenneth brought up Edward III and the
Pharaohs.

I`m not saying that Abraham had NO divine connection but that
> he did not have a “similar divine connection” as in similar
> to the previous listed example, “pharaohs with a blood
> strength” which was cited as an example of how the BR
> bloodline system would apply to real world rulers. Abraham,
> Edward III, or any pharaoh would not be accurately portrayed
> by describing him as having a BR bloodline (or by being
> expressing using D&D stats.)
> Is that clear?

This is such an unstartling conclusion that it would be hard for it not
to be clear.

I think you are looking at this backwards though. I don`t think that
giving a Pharoah a bloodline to explain the complex political
relationship would be accurate in an absolute-materialist historical
sense. I think however that you could use a character with a bloodline
to represent a Pharonic-style government in BR. I have never thought of
bloodlines as an alternative to good historical practices. However I was
under the distinct impression that this list was for discussing
game-phenomenon and not the particulars of modern history methods - a
subject which I feel under-qualified and not especially willing to wax
lyrical on.

I believe that Kenneth and I were trying to show that the concept of
divine (or divinely-inspired) kingship is quite broad and has a
historical basis. I also think Pharoahs were brought to to say: “Look we
can translate these guys into BR, and these guys, and these guys.”. I
think they can be reasonably accurately portrayed for game purposes.
I`m not about to base my essays about Abraham on my BR version of him,
but I think as far as game-playing goes giving him a bloodline-like
feature works. Sure you might call it a “capacity for logos” and say it
is because he is nomos empsychos kai logikos instead of saying he
absorbs energy from the land because his ancestor was close to an
exploding god + mountain but the essential mechanic is functional.
Plainly our examples and counter-examples have only confused rather than
simplfied the whole matter. They are not essential to the discussion
however. Lets try and stop what has become an argument
for/against/who-knowswhat realism in roleplaying-games.

I think that so far people have been focussing on different parts of the
argument. Perhaps we should get back to the original matter. That is to
say: Should (N)PCs in Birthright campaigns be able to become gods under
their own steam.
Kenneth and I say: No.
Other people say: Yes.

I say no because I think that the game doesnt need it and because I dont see that Big Levels + Divine Goo gained through Luck (essentially)
= Ability and Right to Ascend to Godhood. Ascension is a privilege at
best and an impossible dream at worst - in BR at least.

–
John Machin
(trithemius@paradise.net.nz)

“Nothing is more beautiful than to know the All.”
Athanasius Kircher, Ars Magna Sciendi.


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Modeling is done for a purpose. If you model history to advance the
discipline, it will be complex, and probabaly, as John mentioned, involve a
lot of math. If the purpose is to improve your game, forget accurate
representations. Simplicity and harmony with the game become important.
This was the point of the difference between a picture of Joe Stalin and the
person of Joe Stalin. In gaming, a few stats gives us a rough
representation.

When I say that BR can model history, I mean that “sufficient for the
purposes of an enjoyable evening or a campaign of role playing, in which the
root inspiration is historical.”

There was a reason that D&D has historical campaign supplements, and that
Dieties and Demigods has historical mythos. Sometimes people want to play
in historical environs. Who ever wrote these books explored a specific
historical culture, adapted it to D&D conventions, and threw in a few new
rules. I wouldnt cite these books on your dissertation, but they can provide fun gaming. This list is not a list for verifying that were all
using the most sophisticated academic analysis, but identifying ways we play
our game in hopes that someone else has more fun with their game.

No one thinks that a stat block for Edward III is the person of Edward. But
we can play games with the stat block. You can complain that the D&D
version is not the real thing (discovery!) or its too simplified (why too
simplified for gaming purposes?), but you must know that people do that sort
of thing and that they have fun doing it.

Certainly if Im attempting to describe history for a serious purpose (academics, politics, social policy) the standard of reality is much higher than if Im attempting to describe history for use in a game. I think we
can achieve a sufficient realism for game purposes with the BR rules set.
That is, its a workable rules set for gaming with an Earth history. Pass
the pretzels.

Kenneth Gauck
kgauck@mchsi.com


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John Machin <trithemius@PARADISE.NET.NZ> wrote at 02-09-04 00.19:

> I don`t think that the BR setting benefits from having this [ascension] as a

feature. The game is foccussed largely on the terrestrial world and
mortal rulership, I don`t want apotheosis there to distract people and
> give them goals that I have no desire to allow them to fulfill.

I think this subjective “this is not what I want in my game” point of view
is the best argument in this discussion so far. I think there are few really
convincing arguments either way on the question of ascension in Birthright -
that is why I have kept mostly quiet in this debate. IMC, I use ascension as
a motif (not that my players know), but that is strictly in my game.

Not that I`m complaining - the argument has beeen entertaining so far.

/Carl


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At 10:22 AM 9/6/2002 +1200, John Machin wrote:

>Sorry Gary, I didn`t mention Edward III or the Pharoahs. I DID mention

Abraham though. I believe Kenneth brought up Edward III and the Pharaohs.

I remember which person mentioned which figure. I listed them as examples
that had been noted in the thread, not trying to attribute them to
particular contributors. (You actually first mentioned Abraham in “The
Nature of Divinity in BR” thread, and I brought up Jesus once…)

I`m not saying that Abraham had NO divine connection but that
> > he did not have a “similar divine connection” as in similar
> > to the previous listed example, “pharaohs with a blood
> > strength” which was cited as an example of how the BR
> > bloodline system would apply to real world rulers. Abraham,
> > Edward III, or any pharaoh would not be accurately portrayed
> > by describing him as having a BR bloodline (or by being
> > expressing using D&D stats.)
> > Is that clear?
>
>This is such an unstartling conclusion that it would be hard for it not to
>be clear.

OK, cool, because this relates to the larger issue that I`ll cover below.

I don`t think that giving a Pharoah a bloodline to explain the complex
>political relationship would be accurate in an absolute-materialist
>historical sense. I think however that you could use a character with a
>bloodline to represent a Pharonic-style government in BR.

There are two major points here that I think are getting mixed, so let me
try to differentiate them.

  1. Modeling the real world can influence how you play BR. (I agree
    wholeheartedly with this one.)

  2. BR can be used to model the real world. (This one is where I disagree.)

A couple of times in this thread Ive argued against #2 and gotten responses that related to #1, sometimes mixing them together in such a way as to make me think the logic is that if one can use the real world to model BR then it follows that BR can model the real world. That doesnt
actually follow.

>However I was under the distinct impression that this list was for
>discussing game-phenomenon and not the particulars of modern history
>methods - a subject which I feel under-qualified and not especially
>willing to wax lyrical on.

This list is actually for discussing anything and everything BR
related. Whenever anyone cites historical figures (or literary ones) to
support an argument about the game we run the danger of heading
off-topic. For all its meandering this particular discussion has remained
on-topic, though. We haven`t actually touched on historiography… at
least not recently.

I believe that Kenneth and I were trying to show that the concept of
divine (or divinely-inspired) kingship is quite broad and has a
historical basis. I also think Pharoahs were brought to to say: “Look we
can translate these guys into BR, and these guys, and these guys.”. I
think they can be reasonably accurately portrayed for game purposes.

This is issue #2. I dont think BRs system of bloodline strength and its
domain rules would make for a very good or even reasonably accurate
portrayal of those figures. If I were trying to be reasonably accurate in
translating historical figures into a system of non-BR domain rules that
system would probably look a little like BR but not much. BR`s system of
bloodline and its domain rules are too campaign specific to port straight
into a non-BR system.

When I wrote up my Oriental Adventures BR campaign, for example, I soon
came to the conclusion that I needed to recreate Deismaar on Shanjari (my
BR-OA region.) Why? Because without a similar event you dont have bloodlines, and bloodlines are a much more direct and powerful link to the gods than the concept of divinely inspired kingship of real world myth that one would use as the basis for most campaign settings. Without bloodlines it becomes much more difficult to rationalize the domain system. If a ruler is spending magical energies (RP) garnered from the adoration of the populace through a direct link to the gods handed down over the millennia (bloodline) then its easier to rationalize domain actions like Rule,
Diplomacy and Contest taking around one month of game time, costing as
little as a few thousand gp, and having the option of the ruler
automatically ensure the success of his action by spending additional
RP. If I wanted BR-OA regents then I had to have a parallel event to
explain bloodlines. Otherwise I felt I would need an entirely different
system of rulership and domain rules.

So from my POV you cant translate historical or even mythological rulers into the BR system. At least, you cant do it with much accuracy. D&D is
a blunt tool when trying to represent “reality” in the first place, but
even using such a blunt tool the BR domain rules are far too campaign
specific and just downright different from how a system of divinely
inspired kingship and the kind of domain rules that would accompany it
would work to be used with reasonable accuracy. If you have the BR rules
in hand then it might seem logical to use them for non-BR characters, but
if you think about how to model divinely inspired kingship without looking
at it from the BR perspective first then it starts making more sense to
come up with an entirely different system. The Hundred Years War was also
cited as an example of how one could use the BR system to reflect real
world history. Using BR it`s hard for me to picture the Hundred Years War
lasting more than about 10-12 years.

The saying goes, “When the only tool you have is a hammer all your problems
begin to look like nails.” Similarly, when the only system you have is BR
all rulers begin to look like they have a bloodline strength score. In
fact, to portray non-BR rulers in D&D I think you need an entirely
different system.

Gary


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On Fri, 6 Sep 2002, Gary wrote:

> There are two major points here that I think are getting mixed, so let me
> try to differentiate them.
>
> 1. Modeling the real world can influence how you play BR. (I agree
> wholeheartedly with this one.)
>
> 2. BR can be used to model the real world. (This one is where I disagree.)

BR can indeed be used to model the real world. It may not do it well
enough to satisfy you
, but in principle it models politics sufficiently
generically to function to some degree throughout most of history. The
question is how much of what kinds of biases and distortions each
individual user prefers to tolerate in the model`s behavior.

Everything is a model. Which models are “better” than others depends upon
your purposes and preferences. Everyone`s utility function is a bit
different.

To take just one aspect, “realism” is not a binary variable, but a
continuous one. BR is somewhat realistic. Minor rules changes can slide
its realism up or down the spectrum; and, perhaps unfortunately, it is a
general principle of game design that realism usually varies inversely
with playability. Each gamer has a different comfort point.

Also, different parts of the system are more or less realistic than others:
for example, the Contest action bothers me much less than the Rule action.

> John Machin wrote:
> >I believe that Kenneth and I were trying to show that the concept of
> >divine (or divinely-inspired) kingship is quite broad and has a
> >historical basis. I also think Pharoahs were brought to to say: “Look we
> >can translate these guys into BR, and these guys, and these guys.”. I
> >think they can be reasonably accurately portrayed for game purposes.
>
> This is issue #2. I dont think BRs system of bloodline strength and its
> domain rules would make for a very good or even reasonably accurate
> portrayal of those figures. If I were trying to be reasonably accurate in
> translating historical figures into a system of non-BR domain rules that
> system would probably look a little like BR but not much. BR`s system of

bloodline and its domain rules are too campaign specific to port straight
into a non-BR system.

What you have pointed out here is simply a disagreement over the
definition of the phrase “reasonably accurate”, and not one I think you
are going to be able to resolve. Each of you is right according to his
own idiosyncratic preferences of what constitutes “good enough” to use.

Why? Because without a similar event you don`t have bloodlines,

I dont think thats actually necessary; but again, just a personal
feeling. See below for some other ideas.

> Without bloodlines it becomes much more difficult to rationalize the
> domain system.

With this I concur.

> If a ruler is spending magical energies (RP) garnered from the
> adoration of the populace through a direct link to the gods handed
> down over the millennia (bloodline) then it`s easier to rationalize

domain actions like Rule, Diplomacy and Contest taking around one
month of game time, costing as little as a few thousand gp, and having
the option of the ruler automatically ensure the success of his action
by spending additional RP.

True. However, it`s also not that hard to muck with the game rules to
change all these behaviors into ones somewhat less difficult to
rationalize into other world-systems.

> If I wanted BR-OA regents then I had to have a parallel event to
> explain bloodlines.

Parallel something, yes, but why need it necessarily be a violent
explosion of the gods? I actually find it easier to see as some sort of
contest/game/experiment of the gods/dragons/whatever, with “teams” or
“families” designed and created with different sets of
animal/elemental/personality characteristics bred into them in the ancient
past and then left to compete to see what happens; Steven Brust`s Jhereg
books have a backstory like this.

Also, why could it not have been a purely human ritual? Some ancient king
wanted a way to rule his holdings up above level 1 (which you can make and
profit from in a GB-only system), and his chief priest / court wizard
found a way to bind some mebhaighl to him in a way that could be passed
down through the years. Perhaps this was done seven times by seven
different leaders of the ancient past, and their personalities live on to
a certain extent in the magical power bound into them and passed along to
their modern successors.

Then there are the elves. They claim to have descended from the pure
elements, and the bloodlines have very strong elemental associations.
Also, one must have either a bloodline or elven blood to cast wizard
magic: why not assume that they are really the same thing? Make it so all
elves have bloodlines, and all humans with them are descended either from
an elf or an unblooded human who somehow succeeded at bloodtheft against one.

There are also less mystical methods. People (including you, IIRC) have
talked about letting unblooded leaders collect RP with their charisma
scores or modifiers. You could then allow them to spend collected RP on
building up a bloodline score. You could bootstrap from zero if you
make it so that the Create Holding action grants the successful regent a
bloodline point; this could even be extended to say that the first time
you would collect an RP if you had a bloodline, but cant because youre a
commoner, that RP simply spends itself to raise your bloodline from 0 to 1.

In fact, IMC, I use a combination of all of the above. In my personal
rewrite of the campaign backstory, there was a Deismaar, but it was not
the source of bloodlines.

Otherwise I felt I would need an entirely different
system of rulership and domain rules.

Yes, BR as a game system cannot function without a way to collect RP.
But there is great latitude in deciding what RP “really are”, and what (if
anything) limits how many you can collect per turn.

So from my POV you cant translate historical or even mythological rulers &gt; into the BR system. At least, you cant do it with much accuracy.

These are very different statements. If you can do it without much
accuracy, then you can do it, period. Whether it`s worthwhile is a
separate question, but pedantically the pure possibility exists.

> D&D is a blunt tool when trying to represent “reality” in the first place

Granted. But given those limitations, how much worse does the BR domain
system really make things?

> even using such a blunt tool the BR domain rules are far too campaign
> specific and just downright different from how a system of divinely
> inspired kingship and the kind of domain rules that would accompany it
> would work to be used with reasonable accuracy.

I claim this is purely a matter of taste.

> If you have the BR rules in hand then it might seem logical to use
> them for non-BR characters,

As indeed we do, so it`s off the the races.

but if you think about how to model divinely inspired kingship without
looking at it from the BR perspective first then it starts making more
sense to come up with an entirely different system.

Which several people reading this are no doubt also working on. =)

The Hundred Years War was also cited as an example of how one could
use the BR system to reflect real world history. Using BR it`s hard
> for me to picture the Hundred Years War lasting more than about 10-12
> years.

It is the case that optimal strategies depend crucially on the specific
properties of the model, so there will always be differences of this
sort. Some of it may be psychological as well – the BR wars I`ve seen
tend more to resemble World War II, which I think has a lot to do with
what the players have grown up assuming about what wars are.

The saying goes, “When the only tool you have is a hammer all your
problems begin to look like nails.” Similarly, when the only system
you have is BR all rulers begin to look like they have a bloodline
strength score.

Quite. If you are to use BR as written, you must assign all regents
bloodline scores. That`s just how the system works. But it can be done
in different ways.

> In fact, to portray non-BR rulers in D&D I think you need an entirely
> different system.

Entirely different in in-game justification perhaps, but not I think all
that different in player-visible mechanics.

Ryan Caveney


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On Fri, 6 Sep 2002, John Machin wrote:

> > It can be the source of endless campaigns. But to postulate
> > such conditions and then mistake it for accurately portraying
> > the reality is… well, not valid.
>
> But to people of those particular times and societies (dare I say it: of
> those settings) it was the reality. Surely we are being invalid when we
> try and base our games on how we in the Twenty-First Century see these
> sorts of concepts, as opposed to basing it on how the persons who held
> them saw them.

I think “validity” is the wrong concept to be focusing on.

To say “the world really was the way they thought it was, but then
the laws of physics changed when popular opinion about them changed” is
surely incorrect. But to say “it is more fun to play a game in which the
world really is the way they thought it was” is surely true for many people.

We can base our games on any concepts we want. As Ive said before, personally I prefer to play in a fantasy game world where quantum mechanics and general relativity are indeed true, but no one (except the DM, and maybe some really high-level wizards) knows about them. Its a
matter only of individual taste.

> I think it is pointless to have a game set in the Middle Ages that is
> subject to the natural laws as we understand them.

Not pointless – less fun for you. Other people have fun in other ways.
The SCA is in some sense a live-action RPG set in the Middle Ages and
subject to the natural laws as we understand them.

> Ars Magica assures us that the physical laws that prevail are those of
> the Greeks and not those of the Einstein, Rutherford and so on. To the
> people of the time - it was reality - we cannot pretend that we are
> them, and do it well, without assuming the things that they assume.

This is an argument about what constitutes “good roleplaying”, and as such
simply a declaration of your preferred style. This is not an argument
that can have a final or factual resolution.

Ryan Caveney


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On Fri, 6 Sep 2002, John Machin wrote:

> Im not sure if modelling is the word Id use since all the modelling I
> have had the misfortune to have anything to do with involved a lot more
> math and data-collection than I imagine got used in the creation of BR.

Modeling is precisely the word Id use, and its my job. I used to make
combat models for the US Navy, and now I make climate models for NASA. A
model in this sense is anything that allows you to predict behavior. Two
people have a swordfight – who wins? I try to pick a lock – can I do
it? A king and a priest contend against each other for the hearts and
minds of the people – whom do the people support?

D&D is a model, just like Newtonian mechanics is a model and the way you
try to guess how people will react to the things you say is a model. Very
different kinds of data went into the creation of these models, and some
have their level of agreement with reality much more closely and
rigorously scrutinized than others, but they`re all models.

The American Heritage Dictionary definition closest to what I mean is “a
schematic description of a system, theory, or phenomenon that accounts for
its known or inferred properties and may be used for further study of its
characteristics.” The best definition of model in this sense that
dictionary.com has to offer is from “The Free On-line Dictionary of
Computing”, which states that a model is “A description of observed
behaviour, simplified by ignoring certain details. Models allow complex
systems to be understood and their behaviour predicted within the scope of
the model, but may give incorrect descriptions and predictions for
situations outside the realm of their intended use. A model may be used
as the basis for simulation.”

Ryan Caveney


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