+0200, Mark_Aurel wrote:
>
I understand what you guys are saying about the schools of magic,
>but I`m still looking for the reference that says that is the technical
meaning and use of schools of magic.
Now you are just being stubborn. Just because something isn`t stated
>anywhere doesnt make it not true - I dont think there`s a a statement
anywhere that fighters can`t cast any spell they want to at will, either,
>although I suppose you could argue that since it`s not stated that he
can`t, a fighter really should be able to cast wish at will, at any time.
At the very least fighters are described as not understanding spellcasters,
and the core classes that can cast spells are all described/listed as
such. In any case, let me see if I can rephrase this in a way that will
make it clearer, in a way that will more positively identify my objection,
and why I dont think Im simply being stubborn here.
First of all, the description of a group of spells as a school does have
several benefits. Most obviously, there can be wizard specialists in that
school, and an elven spellcaster that specializes in a nature school of
magic would seem to make sense in the context of the BR description of the
race, so the argument than such a spell list couldn`t exist as a school
based on what appears to be only an interpretation seems contradictory to
the theme of the setting. If one is going to have a spell list based on a
particular theme, and that theme is as intrinsic to the emphasis of a
racial description as nature is to elves, it seems counter-productive to
particularly describe that spell list as “not a school” because that winds
up making that list less useful to that race than another spell list that
is described as a school (like, say, necromancy) which the campaign
material describes as something that race does not emphasize. The capacity
of elves to cast spells from a nature oriented spell list should have the
same utility as their ability to cast spells from another spell list. The
inclusion of a nature school would allow for elven wizards who specialize
in that school much the same way the core rules describe gnomish
illusionists. For BR that kind of thing would be a good use of the core
mechanic into a campaign theme.
Secondly, I normally like extrapolations of the rules into thematic
concepts like the way people are describing the difference between schools
of magic and simple class-based spell lists. Under other circumstances,
that`s the kind of “meta-mechanical thinking” (if you will) that I find
interesting. In this case, however, it seems counter to one or more of the
themes of the setting, and as such a negative influence of a rather vaguely
defined and somewhat minor core 3e concept (if it really exists at all)
into the campaign material–which is the precise opposite of how that kind
of thing should work. Campaign material should always, Always, ALWAYS take
precedence over core material. The only reason it shouldn`t take
precedence over campaign material is because an individual DM wants to run
his gaming that way. If the DM controlling his campaign is Rule 0 then
campaign material taking precedence over core material is Rule 0.1. This
extrapolation upon core material is all well and good, but to then apply it
to the campaign setting in a way that is counter to themes expressed by
that material is not the way to go.
Thirdly, Im not very confident that its a very legitimate example of
“meta-mechanical thinking” in the first place. It is entirely possible
that in 3e the definition of school of magic really is meant to be as
positive a category as it has been described. The designers might have
grouped those categories of spell lists as part of an overarching
philosophical construct, making it the kind of thing that the Architect
from The Matrix: Reloaded would describe as "a harmony of mathematical
precision." But I dont think thats the case. It seems more likely to me
that they just streamlined the spell lists since the magic chapter(s) are
the biggest part of the PHB, and they wanted to make those lists and
descriptions more concise. They did several other things to streamline
that list (like no duplicate arcane and divine lists, more carefully
designed spell descriptions, etc.) so I think this definitive and exclusive
nature of the schools of magic that is being extrapolated here is derived
from a simple editing decision rather than anything based on any thinking
regarding game mechanics.
Lastly, while it`s certainly possible that they really meant to make
schools of magic the exclusionary concept that`s being suggested, the
effects of breaking such a concept for the purpose of a nature oriented
school of magic are, at best, slight. I think it would be pretty hard to
find any negative effects from making a nature school and allowing the
effects of a school to a spell list. Are there any other aspects of the
magic system would be effected? In fact, the effects of a school of magic
might very well be applicable to several other BR concepts. One of the
things I`ve always liked about BR is an interaction between the adventure
and domain level of play. What about something like this: Add your source
holding level to your spellcaster level when casting spells from the Nature
school in a province in which you control sources. That`s the kind of
thing that would fit right into BR themes, and is very similar to the
descriptive stuff for schools regarding how certain game mechanical
influences on schools. One make such a rule for any spell list, of course,
but it makes more sense if it is a school of magic rather than just a list
of spells. In a similar manner there are other BR themed schools that
might be used. A school of Shadow magic, for instance, seems very apt
given the proximity of the Shadow World in BR.
Gary