[b]not familiar with Lot5R, shugenja are elementally based
spellcasters.
I suspect that there are two usages of the meaning for "school
at work here. I believe that advocates of the nature school do not mean to use school as a mechanical term to mean that Charm Animal would not be an enchantment, but would be a nature spell. Rather they mean it as a body of spells organized for convienience, so I can tell of fireball, for instance is castable by sidhe (and I would not include such a spell). Many classes and PrCs have their own spell lists. There is nothing new here.[/b]
Yes, I tend to agree. My point is simply not to throw the baby out with the bathwater - it is perfectly possible to twist the existing system into a lot of different flavors without changing the schools themselves around. Alternate spell lists, spells with requirements, prestige classes and even base classes - all are generally easier ways to implement specific forms of flavor without having to do anything about the schools themselves at all.
I guess what I’m really trying to point out is that the way magic is described is pretty specific in 3e - and I get the distinct impression that some of the understanding of what exactly constitutes a “school” of magic stems from a 2e-ish reading of the rules. The point is that schools in 3e are set parameters upon which to vary the rules - a part of the modular system itself, more than it is a real flavor deal. The flavor of the spellcaster is based solely on how you build it - what spells, skills and feats you choose, what class you have, and whether you have a customized version of that or not. Changing the schools around is a bit like adding new ability scores. Generally harder than it looks, if you still want to play D&D reasonably by the book.
[b]Personally, I consider myself to be a determined houseruler. I have
opted for my games though to dink around with Ars Magica instead of d20.
I personally think that if I have to reconsider the terms of a system,
I`d rather reconsider the terms of a system that I rather like
My ramapant Ars Magica fanboyism aside though, while the schools may be
important at a metagaming level, I am unsure whether they should colour
the way in which we structure our campaign setting. I certainly do not
have “evokers” in my Cerilia. I might have “war magi” though, or “fire
wizards” or whatever.[/b]
I agree completely with this too - I think Birthright wizards mostly have strong, unique themes that says something about their character, I like it this way, and I think the rules should reflect it. I like “wind mages” or “swan mages” or whatnot, not “evoker #43” and “the zoophiliac transmuter.” I do not think it is a good reason to change the schools, however. I’m a fan of minimalism in terms of house rules - the less I have to do, and the better it fits in with what already exists, the better. 3e, with its fairly modular design fits me very well for this reason - it is easy to write in new feats, classes, skills, spells, etc to achieve a desired flavor effect. Generally, I think the story is more important than 400 pages of house rules to solve personal quibbles with an imaginary game.
That said, I’m personally a fan of the idea of a nature-oriented slant on Elven spellcasters. I’ve experimented with various slants on this in the past - one example, quickly summarized is roughly as follows:
- Basically, take a wizard.
- Make a new spell list, drawing on a combination of wizardly and druidic spells, using the entry in the BoM as an aid to determine what belongs and does not, and if anything changes levels. Overall, less bang and versatility than the regular wizard, more power over nature and natural effects.
- No bonus feats or familiar.
- Animal companions as per a druid instead of familiars, possibly.
- Unlimited spell knowledge as per a wizard. Casting method is by preparing a limited number of spells - however, the spellcaster can pick any spell he has currently prepared to cast, as long as he has slots left, and does not “lose” prepared spells. This essentially allows the caster to know a lot of spells and freely cast, though from a more limited selection. Spells per day should be similar to a generalist wizard, though progression through the spell levels may be slightly slower (as per a sorcerer). Spellcasting stat may be charisma.
By designing a class and spell list along these parameters, or a similar set, you can easily achieve the goal here - to have nature-themed Elven spellcasters without them intruding on any other niche - and without ever doing any work on the “schools” themselves.
You could say I’m primarily making a semantic point about what constitutes a school and not, and I’d guess you’d be correct.