Below are rules covering racial modifiers to domain actions that were cut from the original BRCS. As I use some of these in my pbem, I thought you all might find them useful.
Note: These are presented in the original form and haven’t been edited to suit the final domain rules adapted in the BRCS.
Race
A province may also be defined by population type – dwarves, elves, and humans all affect their environment in different ways, and have very different ways of taming or using the land. This has a certain effect on the way their provinces are made up, as noted below.
Anuirean, Brecht and Khinasi provinces are assumed to be the norm; the rules apply normally to them in all ways.
Rjurik and Vos lands are on the frontiers of Cerilia, and most inhabitants must learn to fight at an early age to defend themselves from attackers. Because of this, provinces in these lands can raise irregular units as levies instead of normal levy units. Their locality, however, ensures that their population and development levels remain low and any Rule actions attempted in those regions have +2 to their DC.
Elven provinces are unique in that the elven people do not affect source potential as their population and development level increases. The elven people live in harmony with their surrounding and their provinces can be developed up to level 6 in any forest terrain without affecting the source potential of a province. However, the elven birth rate is much lower than other races, and any Rule actions aimed at increasing the province level have +8 to their DC. Also, due to the elven people’s naturally chaotic nature, Law holdings have no special bonus with regards to loyalty in elven provinces.
Dwarven provinces are built entirely underground, with few settlements or dwellings visible above the ground. In fact, the first construction most visitors to a dwarven province encounter are a set of great gates embedded in the side of a mountain. As such, a dwarven province can be developed up to level 7 in any mountainous terrain. They are considered fortified up to the province level at no additional expense. Dwarves are also master craftsmen, especially when working with stone and when taking the build action, they roll 1d8 in place of 1d6 for progress. Because of these skills, other races like to hire out dwarven craftsmen to speed up the construction of their own projects.
However, like the elves, dwarves have a low birth rate and suffer a +4 penalty to the DC of a Rule action aimed at increasing the province level.
Goblin provinces are violent and dangerous realms prone to frequent tribal conflicts. Most goblins learn to fight as soon as they can walk, and because of this the goblin people have a strong base of warriors to draw on for their armies. Goblin provinces can raise irregular units as levies in place of normal levy units. However, this chaotic nature also means that goblins are difficult to rule and control. Any Rule action aimed at increasing the level of a holding in a goblin province, with the exception of Source holdings, has a +2 to its DC.
Orog provinces are similar to those provinces under the control of their great enemies, the dwarves. Like the dwarven provinces, they are built underground and can be developed up to level 7 in any mountainous terrain. They are considered fortified up to the province level at no additional expense.
Gnolls control few provinces of their own, but those in their hands tend be even more dangerous that provinces in goblin kingdoms. Gnolls war constantly with each other, and with anyone else they can find. As a result of this, gnoll provinces can muster irregular, or marauder units in the place of normal levies. Gnolls are an even more chaotic race than the goblins and any Rule action aimed at increasing the level of any holding in a gnoll province, with the exception of Source holdings, has a penalty of +4 to its DC.
Awnshegh-held provinces are generally treated according to the dominant race of the province; however, in certain cases, special rules may apply, individual to each awnshegh.
Halfling-held provinces are treated the same as any human province in the same region.