After you choose your regent-type, determine your Domain ability scores. Six abilities provide a quick description of your domain’s characteristics. Does it rely on a loyal and large base of followers? On an all-seeing, and ruthlessly efficient bureaucracy? Is it creative and resourceful? Your ability scores define these qualities—your domain’s strengths as well as its weaknesses.
Force (For) measures your domain’s manpower, its militia and labor force.
✦ Many holding attacks are based on Force.
✦ Warlords and Cardinals have powers based on Force.
✦ Your Force might contribute to your Resilience defense.
✦ Force is the key ability for Labor, Muster and Rally skill checks.
Organization (Org) represents your realm’s structure, reorganization, stamina, and vital force. All domains benefit from a high Organization score.
✦ Your Organization score is added to your [realm/holding] hit points.
✦ The number of reorganization efforts you can use each day is influenced by your Organization.
✦ Many […] powers are based on Organization.
✦ Your Organization might contribute to your Resilience defense.
✦ Organization is the key ability for [perseverance] skill checks.
Responsiveness (Res) measures self-reliance, adaptation, creativity, and the reaction time of your domain’s holdings.
✦ Many Distant attacks are based on Responsiveness.
✦ Many Guilder powers are based on Responsiveness.
✦ Your Responsiveness might contribute to your Security defense.
✦If your realm relies on concealment, your Responsiveness might contribute to your Fortification Level.
✦ Responsiveness is the key ability for Commerce, Design, Exploration, Seafaring, and Stealth skill checks.
Intelligence (Int) describes how well your domain learns secrets, is aware of forces in surrounding lands and society, and discovers rival plans.
✦ [Archmage/ Mage] powers are based on Intelligence.
✦ Your Intelligence might contribute to your Security defense.
✦ If your realm relies on concealment, your Intelligence might contribute to your Fortification Level.
✦ Intelligence is the key ability for Research, Source Lore, Information Gathering, and Espionage skill checks.
Bureaucracy (Bur) measures the coordination, planning, and efficiency of your domain.
✦ Many Warlord and Cardinal powers are based on Bureaucracy.
✦ Your Bureaucracy might contribute to your Loyalty defense.
✦ Bureaucracy is the key ability for Administrate, Ritual, and Diplomacy skill checks.
Devotion (Dev) measures your domain’s popularity, your subject’s loyalty, your persuasiveness, and your leadership.
✦ Many Cardinal powers are based on Devotion.
✦ Your Devotion might contribute to your Loyalty defense.
✦ Devotion is the key ability for Ceremony, and Lead skill checks.
Each of your ability scores is a number that measures the power of that ability. A domain with a 16
Force is much stronger than a doamin with a 6 Force. A score of 10 or 11 is the normal realm average, but player realms are a cut above average in most abilities. As you advance in levels, your ability scores keep getting better. Your ability score determines an ability modifier that you add to any attack, check, roll, or defense based on that ability. For instance, making a basic holding attack with a lawholding is a Force attack, so you add the ability modifier for your Force score to your attack rolls and damage rolls. If your score is 17, your realm is pretty forcefull; you add +3 to attack rolls and damage rolls when you make that attack.
Your ability scores also influence your defenses, since you add your ability modifier to your defense score.
✦ For Resilience defense, you add the higher of your Force or Organization ability modifiers.
✦ For Security defense, you add the higher of your Responsiveness or Intelligence ability modifiers.
✦ For Loyalty defense, you add the higher of your Bureaucracy or Devotion ability modifiers.