You are welcome. Like I said originally I think this concept has promise.
You pointed out that you see no tie between holding levels and ability scores. That is correct; currently there is no specific relation between holding levels and the ability scores. There should be, but this link is not yet developed.
I do have some general principles how I would like to tie holding levels to ability scores:
[ul]
[li]Larger domains, - i.e. domains comprising of a greater number of holding levels - should have higher scores than smaller domains.[/li]> [li]Different holding types would contribute to different abilities.[/li]> [li]The total number of holding levels rather than the holding levels per province would contribute to the ability score.[/li]> [/ul]
This is starting to make more sense to me. Although I think that the total number times the level of the holdings in question is a more realistic method.
5 level 1 holdings are not worth more than a single level 5 holding. Much more can be done with a single level 5 holding than can be done with 5 level 1 ones. The size of the holding determines the level of realm spell that can be cast and the type and number of troops that can be mustered, as well as the economic generation of the holding.
The ability scores should represent the collective characteristics of your entire domain: the multitude of talents, resources and abilities of the regent and all of his/her followers. As such, they are not tied to development or to magic. The proposed mechanic is not designed to represent specific holdings or provinces, nor is it designed to deal with the level of province development or the level of mebhail within provinces. In the proposed system provinces would simply retain their development and mebhail score.
The main problem of the system I propose is how to create a believable and yet simple to use these aggregate domain ability scores to take actions at the province level. I think this can be done but again I have not worked it all out just yet.
I think that the “difficulty” here is that you are pushing for a domain level score and then trying to use that for domain level actions.
While nice for “color”, in practice I don’t think this will prove very useful.
Most actions are not performed at the domain level but rather at the province or specific holding level.
While keeping scores at the province level exponentially increases the difficulty (e.g., booking) of your system it is actually essential to game play.
For instance what is the true contribution the loyalty, mobilization and size of a law holding 3 provinces away has when one is defending an attack a law holding in a different location?
I think if you focus on individual provinces first, then a system to roll them up to represent the domain will be much easier.
BR is by it’s very nature a book keeping nightmare and I don’t really see a way that easily eliminates that aspect fo the game. The best we can hope for is a system that can be arranged to make automatic calculations easier (e.g., something that lends itself to spreadsheets or something similar).